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Trend Setter

Gained 50+ followers

Adored

Gained 300+ total review likes

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Received 5+ likes on a review while featured on the front page

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Well Written

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Found the secret ogre page

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Gamer

Played 250+ games

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3 Years of Service

Being part of the Backloggd community for 3 years

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Become mutual friends with at least 3 others

GOTY '21

Participated in the 2021 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

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Favorite Games

Resident Evil 4
Resident Evil 4
Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons
Metroid Prime
Metroid Prime
Portal 2
Portal 2
Night in the Woods
Night in the Woods

414

Total Games Played

022

Played in 2024

093

Games Backloggd


Recently Played See More

The Last Case of Benedict Fox
The Last Case of Benedict Fox

Apr 24

Sky: Children of the Light
Sky: Children of the Light

Apr 23

Hoa
Hoa

Apr 13

Lil Gator Game
Lil Gator Game

Apr 08

Boomeroad
Boomeroad

Apr 02

Recently Reviewed See More

Benedict Fox is one of the prettiest 2.5D side-scrollers I've played to date, and the genre hybrid of Metroidvania and adventure game in a Lovecraftian setting is undeniably intriguing, but even with the various changes made to rebalance the game with the Definitive Edition upgrade, its various constituent elements just don't cohere together very well. In particular, there's just far too little sense of flow or coherence to the world design; despite the more recent addition of (optional) quest markers to the game, I'm still not really sure how you're meant to figure out where to go next without relying on a walkthrough, leading me to drop the game after a few hours with it. As for the story, it plunks you down in the middle of a poorly-defined supernatural mystery with key elements of its backstory and worldbuilding woefully underexplained, in a way that feels less like deliberate mystery or in media res storytelling and more like a crucial cutscene or two was cut out. I admire Plot Twist's ambition, but unfortunately, Benedict Fox falls well short of its potential.

Played through the initial set of story levels to get to the credits and the "Your real journey is just beginning..." message. Don't think I'm going to bother logging in daily or otherwise engaging much with the F2P GaaS elements, but if you're a fan of Journey or any of the numerous games it inspired, it's still worth checking out (it's free, after all) just to see how it mixes Journey-esque levels with an MMO. The level design, story, and pacing are unsurprisingly not up to par with Journey or other top-tier games in that genre, but I had a number of nice online interactions (either passively, with messages left behind by other players, or by actively interacting with them; another player helped guide me through an obstacle-heavy chunk of one level) that add some interesting flavor to the experience. And even with the obvious graphical limitations resulting from Sky's mobile origins, the art direction is still quite nice to look at.

Short "peaceful, relaxing" indie 2D platformer with visuals that nicely combine hand-drawn 2D backgrounds with cel-shaded 3D models. Unfortunately, the level design isn't particularly interesting, and the platforming and general control feel awfully clunky, which becomes a bigger and bigger problem as timing-based elements take greater precedence further in; this isn't exactly Celeste, to be sure, but it's frustrating in ways I can't imagine the developers intended, and is more than enough to keep me from finishing this one. try it on deep discount, maybe