Benedict Fox is one of the prettiest 2.5D side-scrollers I've played to date, and the genre hybrid of Metroidvania and adventure game in a Lovecraftian setting is undeniably intriguing, but even with the various changes made to rebalance the game with the Definitive Edition upgrade, its various constituent elements just don't cohere together very well. In particular, there's just far too little sense of flow or coherence to the world design; despite the more recent addition of (optional) quest markers to the game, I'm still not really sure how you're meant to figure out where to go next without relying on a walkthrough, leading me to drop the game after a few hours with it. As for the story, it plunks you down in the middle of a poorly-defined supernatural mystery with key elements of its backstory and worldbuilding woefully underexplained, in a way that feels less like deliberate mystery or in media res storytelling and more like a crucial cutscene or two was cut out. I admire Plot Twist's ambition, but unfortunately, Benedict Fox falls well short of its potential.

Reviewed on Apr 25, 2024


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