Boomeroad

Boomeroad

released on Mar 26, 2024

Boomeroad

released on Mar 26, 2024

BOOMEROAD is an exhilarating action-adventure game in which players slide along boomerang rails you will create. The game is set in an ancient ruin floating in the sky, and the player slides through the vast skies at their own will while searching for the Artifacts.


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Great movement ideas presented in the format of something like a small thesis statement. More large companies should release weird little ideas and experiments like this. This feels only part-way baked, really just mixed and not yet put in the oven. That's what makes it interesting.

This is a really unique and fun concept! It feels very satisfying to create and use a road, especially in the air, but the action of creating itself is a little frustrating.
The straight path goes back and forth from short to long before curving, but I wish there was an indicator that showed the maximum and minimum length so I could understand how soon the road curves.
I also wish the same button to throw the boomerang was the same as prepping it, kind of like Link's hook shot in the Ocarina of Time. I kept getting confused until I remember it's another button.
I like the character design. It's not easy to create an interesting premise for a really small game like this, so it's fine to prioritize the gameplay.

A fun little tech demo that could easily be expanded into a full game like Portal. However the control is a bit wonky and the animation needs work. But again it's solid proof of concept and hey, it's free, all you lose is time.

O jogo tem uma ideia interessante mas que é executada de uma meneira bem ruim. O jogo parece ser uma demo, então adoraria ver essa ideia ser expandida e mais refinada.

4/10

I really like the way traversal is handled. Tis could easily work as a full game, and I genuinely adore the freedom the game gives you in terms of traversal, thanks to the Boomerang. Like, I legit skipped level 2 because I just went off the beaten path.

An intruiging tech demo that I think could be fleshed out into something really great. The movement feels really good, though I do think the trail-making of the boomerang needs to be a little more detailed & versatile to make this into a more challenging full game. I did like how open-ended the levels were which could give way to a really fun secret-hunting full game, and the lack of a damage system let me take more risks looking around. Art style is a little too plain (even that feels like a demo), but a kind of clean "Genshin Impact meets Y2K" look could be spiced up a little bit. Would love to see this one built out a little more.