Bio

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Personal Ratings
1★
5★

009

Total Games Played

012

Played in 2024

000

Games Backloggd


Recently Played See More

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

Apr 28

Fuga: Melodies of Steel
Fuga: Melodies of Steel

Apr 27

Doronko Wanko
Doronko Wanko

Apr 21

Boomeroad
Boomeroad

Apr 21

Fortnite
Fortnite

Apr 02

Recently Reviewed See More

This was so much fun because a friend who enjoys the game watched me play it. This is my first visual novel, so I was confused at the beginning, but I became obsessed with clicking on everything that had a window. It was very annoying to my friend. "This is a drawer," of course it is one, I just wanted to see the window anyway...
The somnium minigames were engaging and sometimes confusing, and everybody was so well written and naturally 2019. The ending almost brought me to tears, but I couldn't in front of my friend. The quick time events were so easy, what was the point with them? Date does things all the time...

Sooooooo cute. When I started I was aimless, and I had more fun when I was just messing up the house. But later when I learned I had to fill in 12 spots around the house, it kind of became a chore. I just wanted to mess up the house.
I played using Nintendo Joy Cons, and the use button did not match with the default layout, so I was confused at first.
Towards the end of the game, some of the new stains started to become completely black, I'm not sure if that was intentional. It didn't look very fun.
I wish the doggy could move better and faster and rely less on tools to mess up the house!

This is a really unique and fun concept! It feels very satisfying to create and use a road, especially in the air, but the action of creating itself is a little frustrating.
The straight path goes back and forth from short to long before curving, but I wish there was an indicator that showed the maximum and minimum length so I could understand how soon the road curves.
I also wish the same button to throw the boomerang was the same as prepping it, kind of like Link's hook shot in the Ocarina of Time. I kept getting confused until I remember it's another button.
I like the character design. It's not easy to create an interesting premise for a really small game like this, so it's fine to prioritize the gameplay.