Lost in Blue

Lost in Blue

released on Aug 25, 2005
by Konami

Lost in Blue

released on Aug 25, 2005
by Konami

Lost in Blue lets you follow a girl and a boy who are stranded on a seemingly uninhabited island. While planning their escape, the two learn survival skills, such as hunting, gathering food, and building tools. You can play the game first as the boy, and then play as the girl for a completely different experience. To survive in this adventure, you'll need to learn how to share responsibilities with your partner.


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I am sure there is something about this game that is good, as I kept coming back to it time and time again as a kid
But honestly? Overall it was just a miserable experience due to the insane difficulty and stress-inducing game mechanics

lo tenia en aleman entonces no entendía una mierda

brutal difficulty at first, but once I was a few days in i had a safety net of supplies to rely on. still, i cannot stress how under the wire it felt, with my hunger always seemingly being in the red.

progress is slow and navigating without running is painful. i consider this a feature not a bug but my god i feel like i spend most my time running back to camp while keith complains about how tired he is. gameplay loop would get me addicted for a few hours but then i'd run out of inventory space or do furniture crafting and be completlely pulled out of The Zone.

it's very interesting how this game treats interactions with Skye as a kind of wife raising sim- she has zero agency and it feels like caring for a baby at times. i'm sure this is the desired effect for the straight guys this game was made for but i found it a mixture of funny and terrifyingly anti-feminist.

that said, the mechanic of guiding her and the little slap of hand on hand as you pull her up a log, to be deeply tender and a highlight of the game for me.

< 1er vistazo #104 >
-> Una de esas sorpresas inesperadas que me llevé este año... después de todo, no suelo jugar títulos que se diferencien tanto del clásico plataformas, RPG, entre otros... por lo que, al tener que meterme de lleno en las mecánicas de este juego, pude ver un nuevo mundo xP.
-> Todo parte con un naufragio... teniendo que hacer todo lo necesario para sobrevivir en una isla "deshabitada". Similar al protagonista, de seguro más de uno no tiene los saberes básicos para sobrevivir en este tipo de situaciones :v.
-> Aprendiendo de nuestro entorno, debemos abrirnos paso en toda la exploración, considerando algunos valores como hambre, sed y cansancio. Si fuera uno solo, quizá habría más libertad, pero, pasado unos días, deberemos ayudar a otro personaje que tiene el mismo destino :O.
-> Con una cueva como base, debemos planificar nuestras actividades diarias ya que, según la hora del día, podremos acceder a nuevas áreas y obtener determinados objetos que, en caso de no tener el respectivo cuidado, podríamos quedar atrapados en una zona x.X.
-> Considerando el limitado equipaje que podemos llevar, también debemos estar al tanto de la respectiva distribución, ya sea utilizando determinados objetos en el momento o tener que llevarlo a la cueva para almacenarlos... lo que termina por hacerme recordar...
-> Si bien antes mencioné que son dos personajes, por ciertos motivos, uno queda un tanto limitado en sus acciones, pero, de una u otra forma, puede ayudarnos en actividades que no seríamos capaces de realizar por nuestra cuenta...
-> UUUFFF... mientras más recuerdo toda esa travesía... más quiero desentrañar esa "atrapante" jugabilidad xP... y eso que, una vez finalizada la aventura, hay un "postgame" que le da otra perspectiva a los eventos :O.

If I were stranded on a deserted island and my companion would step on my glasses I would still be able to walk 50m outside my home cave to get a sip of water from the river. But that's just me, I'm built different than other girls.

Generally everyone gets sick of survival games and I understand with it being a trope that's being overused too much.

This game was a lot more fun in having duties split, though arguably, not 50/50, but you play as the boy who runs around foraging for resources both in food and building materials, but she spends the whole time watching the fire and cooking everything for you.

All kinds of creatures can be taken to be eaten, but you also need her help sometimes to push large blocks to progress further into the island where you can forage, fish and even hunt.

After completing one of the many multiple endings you can play as the girl, but I've no idea what that's like atm.

Stream + gameplay