Magical Kids Doropie

Magical Kids Doropie

released on Jan 14, 1991

Magical Kids Doropie

released on Jan 14, 1991

Magical Kids Doropie is a side-scrolling action-adventure video game for the Family Computer, developed by Vic Tokai in 1990.


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It was.. oook, maybe like slightly better than ok, considering what it was. It's just a really basic mega man clone, but has some pretty unique ideas. It's pretty damn janky, and really stupidly difficult at times. I've played much worse. The characters were cute.

I'll give this game credit for one thing- the presentation. Although the in game sprites couldn't rip off Megaman more if they tried, the Ninja Gaiden-esque cutscenes are incredibly well done and the hexagon transition that takes place between boards is super cool.

That being said...they forgot to make the game any good. Being able to duck and fire in multiple directions is a nice change up from what this game is obviously inspired by, but the level design is terrible and it's like they didn't actually play megaman to see what made it work. 99 percent of what I encountered in the first two worlds was using the incredibly awkward and janky broom (think rush jet but not as intuitive) or figuring out what weapon to use and what specific tile I needed to be standing on to land a hit. The flow of Capcom's classics isn't here.

Perhaps the worst thing about this game mechanically is how the character drops like a sack of potatoes if you attempt to jump and shoot at the same time. That's right- simply trying to shoot will cancel out your jump arc and will lead to cheap deaths in a game that's already full of them. Again, it's like the developers only ever saw still images of the game they're attempting to clone.

As others have said, this game is brutally hard. But not in the way that Megaman was. You know how you'd sometimes get health pickups or even energy tanks? How about checkpoints? Magical Dookie here has none of that. Even the smallest enemies are capable of taking off half your life bar...even in the first few stages.

The game does (sort of) try to give you one advantage by making all of your weapons accessible from the start and not needing to worry about their respective energy meters. That being said, all but two of them are pretty much worthless. You'll need to use the broom to navigate over spike pits and the ball to shoot diagonally in order to nail certain enemies. I did find the freeze projectile useful in a few specific spots, but that's it.

I may pick this up again and go for beating it just to check it off a list, but as it stands, this is the worst megaman clone I've ever played. I had more fun playing Mighty Number 9 when that came out. A shame too because Vic Tokai actually did a decent job emulating Sonic with Socket/Tume Dominator a few years later.

I highly recommend you just play darkwing duck or (if you want a game that does things a bit differently) Whomp Em if you need your "I can't believe it's not megaman" fix on the NES.

Game Review - by Spinner 8

The first thing you will say (besides “hey, that Doropie chick is a hottie”) is “God damn, this game is a lot like Megaman”. Well, that’s because it is. A lot. Especially in the “run and jump and shoot at things” department. There are some notable differences of course, the biggest being the fact that Megaman was never this difficult. In the Megaman games you could, say, regain your health sometimes. And if you died, you wouldn’t start over at the beginning of the level, every damn freakin’ time. And you have different weapons at the outset of the game, though all you’ll use are the bouncy ball and Rush. Err not Rush, I mean the broom. Haha, how silly of me.

Anyway, this game is too hard to be fun. Fortunately, emulators typically come equipped with savestates.

Oh! This game was released as The Krion Conquest here in the States, but it had a lot of stuff cut.
(editor's note: the kind of game that would be released on Steam nowadays proclaiming itself "a love letter to the 8-bit era", but actually existent in that time)

É só um clone barato de Megaman, mas eu tenho que elogiar o design do último boss

extremely anime megaman clone with v detailed cutscenes for the system and some interesting albeit underutilized mechanics. actually playable unlike the krion conquest

It's like Mega Man, except you can shoot up, and also the projectiles don't go through the walls, and also you start with every power you could possibly have instead of gaining them from beating bosses (and most of them have no ammo to deplete so to speak).

It's a decent Mega Man clone, it's worth checking it out if you're a fan of the NES games.