Marvel's Midnight Suns

Marvel's Midnight Suns

released on Dec 02, 2022

Marvel's Midnight Suns

released on Dec 02, 2022

Marvel’s Midnight Suns is the ultimate crossover event combining the rich story, character relationships, customization and progression of an RPG with the tactical strategy and combat mechanics of a revolutionary new card-based tactics game. Set in the darker side of the Marvel Universe, you will forge unbreakable bonds with legendary Marvel Super Heroes and dangerous supernatural warriors in the fight against the world’s greatest threat yet…the demonic forces of Lilith and the elder god Chthon.


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Pontos positivos:
- Magik
- Mecânicas fáceis de aprender até pra quem não gosta de RPG de turno

Pontos Negativos:
- Poucas Skins e são caras
- Nico Minoru
- História maçaroca
- Nico Minoru
- Pouca variedade de inimigos
- Nico Minoru
- DLC's muito caras
- Nico Minoru
- Mecânicas de Dating Simulator muito básicas
- Nico Minoru
- Hulk só libera no final do jogo
- Quase esqueço de citar a Nico Minoru

Brincadeiras a parte, eu me diverti mais do que esperava já que não sou chegado a RPG's de turno, eu decidi jogar única e exclusivamente porque minha mutante favorita (Magik) tá no jogo e é uma das pouquíssimas mídias fora dos quadrinhos em que ela está presente, pro meu alívio tudo que envolva ela na história e gameplay me agradaram, mas o resto foi um pouquinho maçante de tragar, no momento da review estou jogando uma segunda run rushada apenas pra pegar o último troféu que falta de conseguir o máximo de Karma oposto que eu fiz da run passada (o que sinceramente, achei um porre, queria me manter fazendo tudo em apenas uma run já que o NG+ desse jogo é bem meia boca).

Eu recomendo pra quem é fã de Super-Heróis mas fica com um pé atrás pelo preconceito de ser um jogo de Turnos já que ele é realmente bem amigável e fácil de se pegar o jeito, alguns personagens são mais divertidos de se jogar que outros, mas é de gosto completamente pessoal, portanto que você não tente subir muito a dificuldade, qualquer boneco funciona sem tem que pensar muito, jogando tranquilo e sem pressa eu finalizei a campanha com todos os personagens com suas amizades maximizadas (apenas jogo base) e suas cartas lendárias desbloqueadas em umas ~50 horas, então o jogo tem um nível de conteúdo atrativo já que não é pouco mas também não é muito, ele sabe a hora de acabar.

Meu maior incômodo aqui é como alguns personagens realmente me faziam revirar os olhos sempre que abriam a boca (sim Nico, estou falando de você) já que parece que existem só pra arrumar intriga com os Vingadores porque são uns Zé Bunda e ser uma péssima amiga pras únicas pessoas que gostam dela ali, eu sou uma pessoa que não joga firmemente Dating Sims mas sei que aqui ele é bem básico, superficial e ter personagens com quem você não se identifica ou não te agradam pode deixar essa parte do jogo mais maçante, que é o que acontece com ela.

De resto, bacana! Quem quiser só sair pulando diálogos e só focando em Karma e Gameplay ainda pode acabar tendo um tempo legal aqui.

considering WotC and chimera squad were already Figurative Marvel Shit, the pivot to Literal Marvel Shit is about the least surprising thing ever; if you didn't see this coming I suggest staying out of the entrail reading business. the real surprise here's that everyone buried the lede blubbering about deckbuilding stuff so thoroughly that I had no idea this was Meet n Fuck Marvel

not since borderlands 2 has a game's dialogue filled me with the primal unease of an ape seeing a particularly snakelike vine. started this up while my wife was in the shower and when she texted asking if I could make some coffee I knew the choice was to smash ALT+F4 or risk being divorced on the spot

the cardgame bit I'm kinda whatever about. I think I'd like it more if the camera was positioned anywhere else and it didn't lean so hard into Epic Cinematic Presentation that even the most basic actions take a century to unfold. it's cool you can do the type of MTG blue deck bullshit where your turn lasts so long the person on the other side of the table regrets being a nerd, but not cool enough to endure the simpering social layer, endless cutscenes, and psychotic tutorializing that make up the bulk of the game

have to imagine you'd have a considerably better time stuffing hulk hands in your ass while playing slay the spire

Not a bad game, Good story. But coming from Firaxis, the same devs behind the XCOM games, I understand that the game may have been underwhelming. But the game wasn't bad. The turn based card mechanics were enjoyable enough. Your thinking on what your move should be on each turn. Its a decent game but I think the marvel comic fans may enjoy this game more than the average gamer.

I wanted to like this more, I really did.

Marvel's Midnight Suns is an XCOM style tactical RPG with card-based combat and an almost Stardew Valley style friendship mechanic. It's a pretty pristine AAA release from a major developer (Firaxis) and publisher (2k) but it leaves a lot to be desired both in execution and performance. A better direction for this thing probably would've delivered a much more enjoyable product and maybe even two. Because ultimately, Marvel's Midnight Suns feels like two or three games glued together in ways that are never quite cohesive.

The meat of the game is, arguably, its tactical squad-based combat a la XCOM. In most regards, Midnight Suns delivers well on its combat goals. Each hero has a wide variety of skills and builds and the heroes synergize will in teams. There's a relative ease in team and deckbuilding that gives players ample opportunity to experiment and try different combinations of team loadouts to fit your preferred playstyle. But there's something off. There's something missing somehow.

The combat is usually easy. There's not much challenge. When there is, the challenge feels more annoying than it does engaging. You're not thrilled to overcome a tough challenge, your cranky that it was any hard to start with. I think most of this comes from how unrewarding the combat typically is. Missions that don't advance the story feel like busywork. They don't drop cool loot or weapons or resources. Most of the game the crafting and other mechanics are superfluous at their best and in the way at their worst. Building useful decks is simple and quick if you just follow the story missions and talk to heroes around the Abbey. The combat isn't fathoms deep as to engage you mentally so instead they just get repetitive and when it's not advancing the story it feels unnecessary.

And then of course, there's an entire game that exists outside the combat. Unlike XCOM, where combat is 90% of the game, there's an entire RPG and questing mechanic around the Abbey that feels like it's almost more at home in a Stardew Valley or Animal Crossing clone than it does in a squad based tactics game. When you're in the Abbey there are various quests and puzzles to solve all across the Abbey grounds. Mysteries and ingredients and fetch quests. The writing is haphazard but there are some highs worth experiencing out there. Then there are the relationships.

Each hero has a friendship level with The Hunter that can be increased by taking them on missions, helping them with questions, hanging out with them in any various methods of hanging out, giving them gifts or by taking them to special hangout events. It's very reminiscent of the SV/ACNH style of cozy game friendship building. And some of the stories are really quite good. Magik, Blade, Spider Man have great friendship storylines. Some others like Scarlet Witch, Ghost Rider and Iron Man are not quite as good. But they're all fun and engaging.

However, the friendship activities and Abbey upgrades don't feel synergistic with the combat. The systems do interrelate but not in a way that you can really /feel/. Sure increasing your friendship with heroes unlocks better cards and completing stories around the Abbey gives resources for upgrades. But if you're having fun with the relationship stuff for its own sake then it doesn't matter to you that it affects combat very much. And the combat isn't so challenging that you have to engage with the relationship stuff if you don't want to. And in the end the two just don't feel like they really talk to one another well enough. It puts you in a situation where it feels like the combat is in the way of the story stuff or it feels like the story stuff is in the way of the combat.

In this way, Marvel's Midnight Suns strongly reminds me of Ni No Kuni II. Another game with an overarching story and combat structure with a kingdom management city builder and friend relationship mechanic jammed into one package. It's just too much. Too many systems that feel too disparate, too many things to do that don't feel interrelated. Too many things that feel like they were made for different games. In the end none of these mechanics are as well fleshed out as they probably could've been if it represented a larger chunk of the game.

There could be other redeeming elements that still make it better than the sum of its parts. But the story is pretty generic feeling. A very generic macguffin filled mystery box superhero plot. It's got its moments but it's a generic uninspiring story with too much MCU/Deadpool-esque tryhardy jokey dialogue. Which again have their moments but overall it's just a weak point of the game. In a game that's so heavily plot focused, unlike a broadstrokes story in XCOM, it can be a letdown when compared to how engaging some of the one-on-one friendship questlines can be.

Then there's plenty of performance issues. The game is prone to crashes, missions can have their objectives break or not register properly, ally and enemy character models can sink through the floor and become invisible and untargetable, the facial animations are "release day Mass Effect Andromeda"-tier bad, the outfits clip (and sometimes disappear entirely!). There's just a large list of little bugs and blips which feel entirely unacceptable for a game of this price and this development tier.

The combat is pretty good. The card mechanic felt weird at first but fits really well. The relationship stuff with the Abbey heroes are generally pretty good and the Abbey mysteries are great too. But the systems just don't gel. They don't click. And because of how disparate they are the combat feels more aimless than it does in XCOM and the friendship stuff feels like a half-baked Stardew Valley. The game isn't helped by its price tag or its subpar story or its endless glitches. It's not a bad game. It's certainly above average. And it feels ambitious. Just kinda poorly executed. A missed chance. Worth the time but only marginally. Pick it up when it's on a sale for $10 a couple years from now and it'll feel more worthwhile.

THIS GAME IS A HUGE FAILURE AND IT'S THE PUBLISHER'S FAULT ADVERTISING IT WRONG. IT IS NOT MARVEL XCOM. IT IS NOT THAT CRINGE. OK IT KIND OF IS BUT LIKE GROW A PAIR YOU BIG BABY YOU'RE MISSING OUT ON GREAT CARD BATTLER / STRATEGY MOVEMENT GAME. MARVEL IS TIRED BUT THIS GAME WIRED.

This game is fucking awesome when it gets down to the battles. It's balanced perfectly. I grinded out for the harder difficulties because I was ready to sweat after the first couple levels. Firaxis knows how to make pulse pounding turn based action. They really are at their best here making compelling, fun systems and dynamic enough difficulty settings that are easy enough for every kind of person jump into -- but you can get your ass kicked, too if you really really want to.

You can make custom comic book photos of your squad after ever mission. There's a mini overworld with some minor distractions in there. It's aight, you gotta participate in it to get all the extra challenges and stuff.

I love this game. I think it was probably a great idea when it was pitched, but when it released people were DONE with Marvel shit. So a game that goes with that Kevin Feige approved dialogue will just remind you of that stagnation with the movies. To be real, this game does Captain Marvel the best. The Runaways get a fair amount of love. Every character is fun to play. It is just a shame that Disney penis'd Marvel and made everyone sick of Marvel. Midnight Suns was one of the biggest victims of the penising. Aw well, you can buy this bad boy for like 20 bucks and it's super worth it.

Penis.

Bueno, este juego tiene muchas cosas increíbles, desde su jugabilidad súper única, su diseño de personaje y sobre todo la cantidad de diálogo e historias originales para cada héroe (además contando con todas las líneas de diálogo dobladas al castellano); pero creo que el juego es demasiado largo para lo que ofrece, donde la jugabilidad pierde algo de interés hacia el último tercio del juego...