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The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
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Mega Man 11 shines because it has a unique style and formula shakeup these games didn’t have since 1996. Having new ideas combined with good stages (minus some sections), bosses, and weapons just makes this a really solid game even if it isn’t revolutionary. Capcom better be cooking Mega Man 12 rn cause I know they have the potential to only go up from here.
While I always enjoy a good bullet time mechanic in a video game and like the look it's got (once I got past the dead-eyed look on Mega Man's face), nothing really stands out about Mega Man 11 other than the boss fights. All I remember about the main levels is that they were too long, and even with that in mind, not a single song from the game stuck with me. Still, I had a better time with this than the weaker NES entries.