Mega Man 11

released on Oct 02, 2018
by Capcom

The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.


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This was a very good Mega Man game. Top notch! The gear system was very interesting and a real treat. The bosses were unique and the power sets were fun to utilize. I also really enjoyed that rush coil was always on a button and rush just always on another button.

BRAVO CAPCOM YOU MADE A GAME AS GOOD AS MEGA MAN 2

Such a good Megaman game! One of my favorites.
The stages can be annoying but once you "get" them they are quite easy. The game as a whole is kinda easy due to the gimmick of the double gear (speed gear is OP), even if the game creates specific situationzls to use it.
The graphics are absolutely lovely!
Gameplay is what classic megaman always was, which is something I thoroughly enjoy.

The robot masters are some of my favorites of the series! I must say that changing the weapon and headgear was strange initially but I grew on me and I hope this trend reappears on the next games.
The challenges are fun and some are really hard as well.

A must play game in my opinion, I just wish it was longer tho.

I really enjoyed this one. The levels and bosses are really cool and the double gear system adds a lot to the core gameplay, even if it did take some getting used to. Plus, there's actual good voice acting in a Mega Man game. You love to see it.

I love anything megaman, especially the x and zero series, but I've never spent that much time on the classic games. Still, when this game was announced I got so excited, as it meant the posible modern return of classic megaman (with regular new releases), and maybe even x9?
Years have passed and we only got xdive and some collections...

Oh yeah this game is great. I remember playing the demo a ton back then, but due to life stuff I left buying this in my to-do list. Fast forward to nowadays and megaman 11 gets added to ps plus. Finally it was time and I went all in, aiming for 100% and the platinum.

At it's core it's just another classic megaman game. It doesn't really change the formula or reinvent the wheel. For me that is a positive... the challenge is still there, the room to room stage layout, enemies strategically placed so you fall into death traps or bottomless pits... it's an authentic classic megaman game.
The big new thing/gimmick is the gear system, and in my opinion it's such a great addition. Slowing down the game can be used by casual players on easier difficulties, making the game more accessible, but don't get me wrong, speed gear does not make the game easier.
Without speed gear this has to be one of, if not the hardest classic megaman. The game is way faster overall and I had a hard time getting used to it. Using speed gear all the time is the (intended) way to go.

I had 3 playthroughs on my way to the platinum.
-My first one on normal, where I took my time and enjoyed the game a ton, without having a hard time once I got used to the game's quirks.
-The second one was the sub 1 hour speedrun... and I did it without buying upgrades. I'm not really a speed guy so this playthrough really pushed me and my execution to the max. It was incredibly tense and at the end my time was 59:52... yeah.
-My final playthrough was beating the game on superhero difficulty. By comparison this was extremely easy, even if the game didn't have health drops and everything was noticeable faster, I could just pop an e-tank or w-tank anytime.

...but I wasn't done... I still had one last challenge to get 100%. A gauntlet created by the evil mastermind Dr. Light.
Dr. Light's challenge took me a whole day of slowly pushing and getting further and further. It's 30 stages of pure evil. You just can't fuck up too many times or you're done.
Beating this challenge felt so satisfying. It had a hidden time limit that I got close to because I paused so much at the final stages...

So yeah I enjoyed my time with mm11 a lot. It's not perfect and, honestly, I don't think it's worth full price (it's a short game and aside for the Dr. Light one most challenges suck, it's really "light" on content heh), but the megaman formula works and this game sticks to that. Oh and presentation wise, the soundtrack is surprisingly mid, which is weird for the franchise. The graphics are... alright. Megaman looks kinda weird but I get that they were going for a "cartoon" look. It's kind of paradoxical, like it feels like capcom tries to market megaman to a younger audience, when the games are quite old school ruthless. I doubt small kids can beat even a single stage.

Expectations can grow very high if they’re given enough time to themselves, and eight years is a very long time.

After the halcyon days of the NES, and the X series’ golden era of the SNES and PS1, the Mega Man franchise has had a hard life. I’ve lost count of the canceled projects that were to star my beautiful Blue Bomber. Even the Archie-produced Mega Man comic got canned. Nothing was safe. Being a Mega Man enjoyer then (and still now) meant dealing with constant disappointment. Why do you think Mega Man being in Super Smash Bros. was such a big deal? Why do you think Mighty No. 9 got the funding it did?

That last paragraph was written because I need you to understand that any problem I may have with Mega Man 11 is minuscule compared to the sheer amount of gratitude I have towards fate for allowing this game to be made at all.

This may be cynical to say considering how at the time of writing this, Capcom has been on a serious roll with no signs of stopping, but i see the release of a no-nonsense, microtransaction-free Mega Man game in the modern age, as nothing less than a miracle.

Speaking of miracles, I am also very thankful that they chose to make Mega Man 11 so visually distinct. It looks like a great animated cartoon, and the backgrounds are just stellar. The first area of Torch Man’s stage is a particularly beautiful sight to see.

While being beautiful, the levels in this game are equally tricky. I’m a seasoned Mega Man veteran but I had a hard time early on during both of my playthroughs. But maybe that’s because I wasn’t making much use of the game’s new mechanic: The Double Gear System, the Speed Gear in particular. The Power Gear’s good for bosses but slowing down time with the Speed Gear made everything a lot more simple. At a certain point in the game you can take out Sniper Joes without them even noticing you’re there.

Speaking of not noticing things that are there, the music in Mega Man 11 is a shocking disappointment. With decades of games with numerous incredible bangers each, it's such a shame to get a Mega Man game where the level themes feel more like wallpaper in the room than the furniture. The sound mixing in Mega Man 11 is already so obnoxious that you can't hear the tunes as it is, but when you turn the music up, there's no strong identity. Bounce Man has a pretty nice song though. Not catchy enough to remember it by heart, but it's good.

Lackluster music is a small price to pay for another Mega Man game to be made, i suppose.

But that's just it, Mega Man 11 IS just another Mega Man game. Besides the Double Gear System, there's nothing so earthshakingly new that it paves the way for a new future of Mega Man titles. You DO get weapon that's a Mega Man X-style dash that can even be used in the air, which has the potential to be a huge game changer, if you're clever enough. But this isn't really doing anything that the Mega Man franchise hasn't seen before.....

It's just, more Mega Man, and at the end of the day, that's something i'm okay with.

I've beaten Mega Man 11 twice and had a decent time each time.

I recommend it to see Mega Man at its flashiest and most fully featured. There are better games in the series, though.