Mega Man X: Command Mission

Mega Man X: Command Mission

released on Jul 29, 2004

Mega Man X: Command Mission

released on Jul 29, 2004

Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring turn-based combat and an extensive story. It plays quite similarly to Capcom's signature Breath of Fire series in a number of ways, due to the shared development team. Chronologically, it is currently the Mega Man X game set furthest in the future, taking place sometime in the twenty-third century (22XX time period); however, it is also set in an alternate timeline outside of the main storyline of the Mega Man series. The Gamecube version let's you link up to Game Boy Advance so you can use the GBA as a treasure hunter locater. The PS2 version contains a Mega Man X8 Demo.


Also in series

Mega Man X Dive
Mega Man X Dive
Mega Man: Maverick Hunter X
Mega Man: Maverick Hunter X
Mega Man X8
Mega Man X8
Mega Man X7
Mega Man X7
Mega Man Zero
Mega Man Zero

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Not a fan of this, but I can see how it could appeal to certain people. It just didn’t do it for me. Mega Man X is a series known for platforming. If you were going to change the formula then it should have created it’s own sub-genre of games like battle network and legends did, but shoe horning this into the Mega Man X universe just doesn’t feel right. Moreover I just didn’t really like the battle mechanics and story. I wouldn’t recommend it. There are much better things you could be playing

I think there's a potentially decent game here, but it's buried under a veritable mountain of flaws. This is a JRPG in the most barebones sense. There's a shallow story that backs up 20 hours of running down hallways and repeated floors. All the while you are hit with lengthy random encounters that will remind you why they're a thing of the past.

The combat is the bread and butter of the game since it's what you'll spend 90% of your time doing. I would say it's decent and requires a bit of strategy. Stat buffs and debuffs are really ambiguous and I never fully understood or took advantage of them. Hyper modes are neat but they feel weird to me since they're limited but the game expects you to be using them constantly.

I like the new characters a lot but they're underutilized story-wise. Spider debatably being the only exception. I'd die for Marino.

I don't know who the fuck this cock sucking asshole SPIDER is but it surely can't be my boy REDIPS.

Mega Man X: Command Mission is a pretty mediocre RPG, the story isn't very interesting (although I appreciate that they finally made an X story that doesn't involve Sigma), the dungeons are frankly a chore to get through and the random encounter rate is mind-numbingly high, so why the above average score?
Simply put, the combat is fun, every character feels vastly different thanks to the action trigger mechanic which has you doing special inputs or little minigames to do a more powerful attack (think special moves in Mario RPG) along with the hyper mode mechanic which makes your character more powerful for a set amount of turns, sure towards the end of the game I just stuck with a team of X, Zero and Cinnamon (especially once I get the secret hyper modes) but it's still fun to experiment with such a large cast of characters.
Also I'm a massive fan of the X series so that helps too.

controversial opinion: i find this game boring to play. while the core rpg mechanics are fun and are paper mario esque, which i personally really like, everything else is not enjoyable. i have no issues with a generic mega man story if the game is short and sweet, but this is an rpg. they made a barely above average megaman story and stretched it for 20 hours. i got to chapter 5 and was dulled out because nothing happened for the 10 hours post the first mission and gave up for my time.