Melody's Escape 2

Melody's Escape 2

released on Sep 30, 2022

Melody's Escape 2

released on Sep 30, 2022

Run to the rhythm of your own music library! Melody is back, with vastly improved audio analysis algorithms! Each mp3 creates a unique obstacle course synchronized to the beat of the music. Melody's actions will match the energy and intensity of any music of your choice!


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I don't think I've played enough of it to say what it can do, and its still a game in early access, but it does its job well. This is a procedural generated rhythm game that generates a level based on the MP3s or other audio files you insert into the game.

I believe this game used to be a pretty bad sequel, but it has had tons of improvements and has such improved the perception of the game, I've not played it at its worst so I cannot judge it then, but what I play now is a perfectly acceptable version of the game. I don't think I'd play this much, I'm not sure why I got it even, but I enjoyed it and it was an alright experience. The pacing of this game can go weird though, as the character can randomly go from as slow as a snail to suddenly running an Olympic level sprint, but that's just some quirks of the song detection I guess.

Overall I don't think I'd really recommend getting this game as of now, I think there are various other different games that fulfill the same purpose as what this shows, just without a random anime-esque girl completing a parkour course, but it's still a perfectly fine game.

A strange mashup of DDR and Audiosurf that I think is heavily held back by its own presentation. The buttons to press (WASD on medium mode) are presented as coloured shapes on a running track. If you are the kind of person who can match a key press to a colour and do so instinctively, then that's great. Otherwise you are looking for an arrow in each shape pointing in the relevant direction which is often hidden behind either your character or an obstacle. Having to spend a few fractions of a second working out what each instruction even is as it appears made this an unintentionally stressful experience; and this was on medium mode. On hard mode, the shape itself matters too. I'm not even gonna touch that difficulty...

The track generation algorithms are pretty decent though, if not a bit samey after a while, and the gameplay is pretty stylish. I imagine this would be a much more fun game to watch than play.

A simple interactive visualizer for your own music library that doesn't provide the challenge most rhythm games do.
+ quick and always playable song conversions
+ functional albeit basic presentation
- frequently delayed timings (which is somewhat mitigated by the generous input judgment)
- annoying loss of control after failing an obstacle
- very low difficulty ceiling that usually translates to almost perfect first tries regardless of the kind of song or settings
- unvaried and somewhat unclear (all centered) hit note sequences

I've got to say, a sequel to Melody's Escape was one of the last things I expected to see announced. The first one, like Audiosurf, was a decent way to listen to music while engaging with it more actively (ADHD brain woohoo). However, it had some issues - the relationship between the generated chart and the music was... tenuous, at best, and there was some seriously bad potential for eyestrain. After trying out the sequel now that it's come out in early access, here are some of my first impressions.

The new over-the-shoulder perspective is a lot better for the eyestrain issue, though it's still not perfect. Especially when the track is moving particularly fast, the sides can blur and pulse unpleasantly.

The new chart generation definitely has some wins, with sequences which are on-beat and match up in a fun way. However, this does make the misses stand out more. It doesn't feel like many of my mistakes are my fault, or at the very least it's hard to tell.

The lowest-intensity gameplay style, where Melody walks slowly and notes descend into her hand, is a jarring disconnect from the auto-runner nature of the rest of the game. It's terribly unclear where the target for the falling notes is.

All-in-all, no procedural rhythm game is ever going to rock the world, but as an interactive visualiser for your own music collection, I think this is one of my favourite in the genre so far. The gameplay is simple enough that it's much easier to land on a well-fitting chart, compared to something like Audiosurf.