LunaFlare
Bio
Call me Luna! Trans nb girl she/her or they/them
You can see from my listed favourites that I'm a fan of narrative mystery games, VNs, etc. While that's far from the only sort of thing I play, I definitely don't keep up much with major AAA releases or the like.
My ratings tend to be imprecise and vibes-based - I struggle to break my opinions down precisely. However, 5 star usually means "A game I adore enough to ignore its flaws", where as 4.5 is "a great game that had its flaws stand out", even if they're minor ones.
The order of things added in my journal is a bit of a mess, because sometimes I'll just go back through and add a bunch of older/classic games I didn't play recently. Games I play new, though, tend to get a relatively in-depth summary of my thoughts as a review, so my reviews tab should summarise my year in gaming.
Call me Luna! Trans nb girl she/her or they/them
You can see from my listed favourites that I'm a fan of narrative mystery games, VNs, etc. While that's far from the only sort of thing I play, I definitely don't keep up much with major AAA releases or the like.
My ratings tend to be imprecise and vibes-based - I struggle to break my opinions down precisely. However, 5 star usually means "A game I adore enough to ignore its flaws", where as 4.5 is "a great game that had its flaws stand out", even if they're minor ones.
The order of things added in my journal is a bit of a mess, because sometimes I'll just go back through and add a bunch of older/classic games I didn't play recently. Games I play new, though, tend to get a relatively in-depth summary of my thoughts as a review, so my reviews tab should summarise my year in gaming.
Badges
Gone Gold
Received 5+ likes on a review while featured on the front page
Pinged
Mentioned by another user
Loved
Gained 100+ total review likes
Listed
Created 10+ public lists
Shreked
Found the secret ogre page
GOTY '23
Participated in the 2023 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Popular
Gained 15+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Roadtrip
Voted for at least 3 features on the roadmap
N00b
Played 100+ games
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
157
Total Games Played
004
Played in 2024
004
Games Backloggd
Recently Played See More
Recently Reviewed See More
I make no secret in other reviews of how highly I think of knowledge-based investigation games, with Her Story being one of the early examples that really kicked off the popularity of this interesting little genre. Not only is this game another work from the very same director, but conceptually it blows the original out of the water with a massively expanded scope - you've got the plots of three movies, the fates of several actors, and a little something extra special all to keep track of. The amount of work it must have taken to put this all together is staggering.
Unfortunately, on the gameplay side of things, I do have a couple of qualms. While the mysteries are compelling once you've got more context, at the start before you really know what you're looking for, things can feel very aimless, making it hard to figure out what amongst the information overload is important to note. Conversely, while jumping between clips with shared objects is a novel idea that helps broaden your search early on, later when you're trying to find the last few new clips, the lack of control and inability to try specific things, as with Her Story's keywords, can be really frustrating, especially when trying to hunt down the secrets. By the end of the game I was pretty frustrated with the pace of progress, and when the credits rolled I felt a sense of relief more than anything, which isn't a great sign. Maybe this was just a skill issue on my end? But that took me out of the experience and made it harder to emotionally connect to the themes the game wanted to explore. It also left me missing some crucial scenes that I only found about later, despite the game declaring itself to be over.
Unfortunately, on the gameplay side of things, I do have a couple of qualms. While the mysteries are compelling once you've got more context, at the start before you really know what you're looking for, things can feel very aimless, making it hard to figure out what amongst the information overload is important to note. Conversely, while jumping between clips with shared objects is a novel idea that helps broaden your search early on, later when you're trying to find the last few new clips, the lack of control and inability to try specific things, as with Her Story's keywords, can be really frustrating, especially when trying to hunt down the secrets. By the end of the game I was pretty frustrated with the pace of progress, and when the credits rolled I felt a sense of relief more than anything, which isn't a great sign. Maybe this was just a skill issue on my end? But that took me out of the experience and made it harder to emotionally connect to the themes the game wanted to explore. It also left me missing some crucial scenes that I only found about later, despite the game declaring itself to be over.
As a friend of a friend of the author, and the writer of the first review for the game on this site, I feel some responsibility to try particular hard to sell it well. Unfortunately for me, the core appeal is naturally in the quality of the writing, and I don't have the vocabulary to compliment that in a way that doesn't sound generic. Fortunately for us all, it is in fact, very good - emotionally touching, thematically resonant, deeply intriguing, and with highly appealing, distinct and memorable characters.
Given the restrictions placed upon the game by the scope of its budget, the presentation is fairly impressive as well, making the most of the tools available to include good-looking character designs, and employing the game's music effectively - in particular, I can't stop thinking about the game's haunting main theme, and that's in large part due to finding the right music with the right tone and deploying it at the right moments.
Given the restrictions placed upon the game by the scope of its budget, the presentation is fairly impressive as well, making the most of the tools available to include good-looking character designs, and employing the game's music effectively - in particular, I can't stop thinking about the game's haunting main theme, and that's in large part due to finding the right music with the right tone and deploying it at the right moments.
Short and sweet. Obviously not going to be as tight as the pixel-precision platforming of the original, nor as polished as a full game, but the level design is mostly made to compensate for it, though there were still some tricky moments with depth perception. Also, the presentation and the updates on the characters are both as cute as a button.