Call me Luna! Trans nb girl she/her or they/them

You can see from my listed favourites that I'm a fan of narrative mystery games, VNs, etc. While that's far from the only sort of thing I play, I definitely don't keep up much with major AAA releases or the like.

My ratings tend to be imprecise and vibes-based - I struggle to break my opinions down precisely. However, 5 star usually means "A game I adore enough to ignore its flaws", where as 4.5 is "a great game that had its flaws stand out", even if they're minor ones.

The order of things added in my journal is a bit of a mess, because sometimes I'll just go back through and add a bunch of older/classic games I didn't play recently. Games I play new, though, tend to get a relatively in-depth summary of my thoughts as a review, so my reviews tab should summarise my year in gaming.
Personal Ratings



Mentioned by another user


Gained 100+ total review likes


Created 10+ public lists


Found the secret ogre page

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year


Gained 15+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others


Voted for at least 3 features on the roadmap


Played 100+ games


Gained 3+ followers


Gained 10+ total review likes

Favorite Games

Tokyo Mirage Sessions #FE
Tokyo Mirage Sessions #FE
The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles
AI: The Somnium Files
AI: The Somnium Files
Live A Live
Live A Live
Paranormasight: The Seven Mysteries of Honjo
Paranormasight: The Seven Mysteries of Honjo


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Celeste 64: Fragments of the Mountain
Celeste 64: Fragments of the Mountain

Feb 06

No Case Should Remain Unsolved
No Case Should Remain Unsolved

Jan 24

The House in Fata Morgana: A Requiem for Innocence
The House in Fata Morgana: A Requiem for Innocence

Dec 25

The House in Fata Morgana
The House in Fata Morgana

Dec 18

Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk
Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk

Dec 14

Recently Reviewed See More

Short and sweet. Obviously not going to be as tight as the pixel-precision platforming of the original, nor as polished as a full game, but the level design is mostly made to compensate for it, though there were still some tricky moments with depth perception. Also, the presentation and the updates on the characters are both as cute as a button.

Another entry in an increasingly long line of satisfying knowledge-based deduction games. This one admittedly features somewhat less work on the player's part, with a lot of memories being accessible just by chaining keywords from one to the next, but unlocking some and putting them all in order still requires some deductions and feels great, with a requisite "big important detail" you have to catch onto to untangle things in the late-game. The game is very short, playable in one session, but it's priced appropriately and that helps you keep all the details in your head. My only real gripe is that you can't zoom out or otherwise easily navigate the game window full of testimonies, things get pretty cluttered pretty fast and it can be hard to take note of things holistically instead of focusing just on the last thing you've seen.

As a big fan of FFV, I've long been aware of more modern job system games like this and recently felt a pull to give the demo a try. Unfortunately it just didn't really grab me? The job system didn't open up into interesting abilities and combinations fast enough and the barebones world and characters didn't do much to pull me in.

Some minor quibbles which are not nearly such sweeping statements and yet I feel still warrant comment: The platforming is really unnecessarily finicky, so many jumps take the absolute limit of your range. Yet I imagine if they were a full block shorter you'd probably frequently overshoot. I guess the voxel world design is something of a limitation here, if jumps could be maybe half a block narrower they'd feel a lot smoother. Also, managing aggro in the early game is a pain in the neck - your mages are slower than your tanks and liable to do more damage, so they'll just attract attention and get gibbed. It's a bit frustrating.