Metal Gear Solid 3: Subsistence

Metal Gear Solid 3: Subsistence

released on Dec 22, 2005

Metal Gear Solid 3: Subsistence

released on Dec 22, 2005

An expanded game of Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Subsistence continues the Metal Gear Solid series tradition of follow-up enhanced, international version releases. Subsistence's online multiplayer component, titled Metal Gear Online, consists of five tournament-style game modes, each with a capacity of up to eight players. This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.


Also in series

Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Online
Metal Gear Online
Metal Gear Solid: Portable Ops Plus
Metal Gear Solid: Portable Ops Plus
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: The Twin Snakes
Metal Gear Solid: The Twin Snakes

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Reviews View More

The main character of this game is named naked snake even though he's the only protagonist in the trilogy that is never fully naked. I'm pissed

افضل لعبه لعبتها بحياتي والله كل الشكر لعبد العزيز خويي نصحني باللعبه ذي و قالي انها افضل لعبه
لعبها بحياته والحين اتفهمه خاطري اجيب بلاتها بس مالي حيل لعبه سابقه وقتها حرفيا

Eu e meus amigos até hoje nos questionamos como conseguíamos zerar jogos desse tipo com apenas 14 anos.

not a huge fan of this one unfortunately! don't get me wrong (and don't kill me), there is some great stuff here but i just don't get it. on a narrative level, this just doesn't compare to 2. i do think the story is Presented better here, but i didn't find the plot itself to be anything that kojima hasn't done before. i never found myself too attached to big boss or any other characters.

this game has the inverse problem of the first game. in metal gear solid, the stealth gameplay is rather barebones. it's simple and you rarely have to consider different options in any situation. on the other hand, the bosses are sometimes brutally difficult (at least on a first playthrough) and make up a bulk of the game. in metal gear solid 3, it's the gameplay that's brutally difficult! the bosses are so easy that they are mostly unmemorable. i think i died to two bosses across the entire game! i want to say that i do enjoy the stealth gameplay here. the relative realism gives everything a weight and tactility. you are required to be patient and watch enemy's behaviors and walking patterns. when it works, you feel like you yourself, are sneaking through the jungle. when it doesn't, it becomes a tedious and frustrating time waster. the punishment for being spotted is so severe in this game that it feels like you are required play perfectly. it takes a full 2 or 3 minutes when you get spotted. you scramble for cover and then you just wait. that's not fun to me! i get the idea, and i'm aware that you have other options, but it feels like the only way to move forward most of the time. that or just dying. maybe this is a skill issue or something but i found myself annoyed playing this most of the time!

another small gripe, but not an issue with the game itself, is that cqc just doesn't quite work on an emulator. i never felt like i had a full grasp on snake's moveset. this game gives you a lot of options in how to approach scenarios but i never felt motivated to explore them because i hated messing up and waiting for 3 minutes.

ok um now the good stuff. the cutscene direction here is stellar!! kojima has come into his own as a visual storyteller. there are far fewer codec calls and everything runs smoothly. the boss fights are fun for the most part. even though i found them easy, snake is just plain fun to control, so i enjoyed the freedom that the boss fights lend you. i love the campy spy movie that this is. kojima's ode to james bond, complete with the heater of an opening theme. graphics are incredible. likely some of the best the ps2 has to offer. incredibly detailed. great animations and life in the characters. camo system is ingenious. food system is funny. i like when he eats the snake. the positives far outweigh the negatives here.

i think i would enjoy this WAY more on a replay. part of me is just not attached to big boss and i kinda miss solid snake but i think i could grow to truly love this. going to play the ape escape mode soon. so insanely excited for 4.

I haven't seen the godfather, but I feel like this is what it's like to finally sit down and watch it. "It can't be that good" he said. He was wrong.

Each level feels masterfully created, giving you limitless options to approach your goal. Often I would try to sneak around and neutralize all the enemies, while other times guns were a blazing. Plenty of game overs, but seeing the caution status disappear was all worth it. It gains an extra level of attention with the camo and food mechanic, which makes you think of your current circumstances much more.

The story is so unbelievably well written, it almost doesn't seem possible. Complex relationships, self deprecating personalities, and characters that all have more that meets the eye. Everyone has some sort of pain they're going through, whether it's for themselves or for someone else. Stuck in the middle of a twisted battle for power, how do you find yourself?

One of the boss fights I want to highlight, because it is so ingenious, is a ridiculously old man who you fight a long, intensive, sniper fight with. The cool part is how many ways you can go about it. Rush him, listen for breathing, look for footsteps, or you could wait it out until his stamina naturally depletes. Or you could wait 7 REAL DAYS to come back and see he has died of old age. How do you even think of that.

Snake Eater is a gut wrenching tale of true patriotism, sacrificies, and honor. It's unfathomable, but such an incredible experience.

revolver ocelot has to be one of the funniest characters of all time