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Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.
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This game tries to not be a game through control and input, but more so through simultaneously separating and linking- our agency and perspective from the identity of the characters and game-world. It's genre is bullshit despite what people will tell you, and I think it knows it: stealth? no, mailman.
It goes to any length to say this isn't the game you've been sold or want it to be, probably too much though. I'm pretty convinced Kojima made a lot of this game unsatisfying and job like as possible just to slap people in the face for trying to find a hollow purpose in something like this.
It's a game that doesn't want to risk being misunderstood, and because of that it still comes off as having as much ego as it doesn't want you to have. But that's okay, everyone has an ego.
5-6/10
This review contains spoilers
It's definitely worth playing to experience where Kojima really got launched into the spotlight with his genius in game design, but it REALLY shows it's age in some parts, that can sour the experience a bit.