Metal Gear Solid

released on Sep 03, 1998

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.


Also in series

Metal Gear Survive
Metal Gear Survive
Metal Gear Online
Metal Gear Online
Metal Gear Acid
Metal Gear Acid
Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
Snake's Revenge
Snake's Revenge

Reviews View More

I GET THE HYPE NOW
very excited to play mgs2
Thank you mr Kojima!

Never in my life have I played an American video game with the absolute balls this one has. Real footage of the Gulf War, references to real UN bills and soldier phenomena, all set to the backdrop of intense discussion about the role of soldiers, both in war and peace time. The military-industrial complex and those who profit from it are front and center here, and it's ridiculously powerful. The gameplay mechanics back this up in a really clever way, too. Solid Snake literally gains life from killing those stronger than him. It's genius. There are some exceptionally dated and frustrating mechanics in the game that make it a massive slog at some points, but at other times the dated nature of the graphics and gameplay made for some genuinely hysterical moments, which had a lot of value even if they were unintended.
Otacon drives like an absolute MANIAC.

"war isn't what it used to be."

bangerrrrr. a masterful combination of narrative and gameplay. gives the player the illusion of choice through it's freeform mechanics. it never feels like it's holding your hand (apart from the lore dumps). i was following the moment to moment plot pretty well but everything surrounding the story was a bit lost on me. there is a lot of dialogue in this game!! it can be easy to forget about what's going on but i think it ties everything together really well. the entire ending sequence is masterful. there were some gameplay sections that were overly frustrating but they're far enough apart to not break up the action too much. couldn't be more excited to dive into the rest of the series.

En vrai c'est un excellent jeu mais si je devais rejouer à un jeu de la série ça serait clairement pas celui-ci, y a plusieurs phases longues et de back tracking ça y est j'en ai marre

do you think love can bloom on a battlefield?

snake theres something ive really gotta ask you. its why i followed you up this far. have you ever... loved someone? thats what you came to ask? no, i was just wondering if even soldiers fall in love. what are you trying to say? i want to ask you...do you think love can bloom, even on a battlefield? yeah, i do. i think at any time, any place, people can fall in love with each other. but, if you love someone, you have to be able to protect them. i think so too...