Metroid Dread

Metroid Dread

released on Oct 07, 2021

Metroid Dread

released on Oct 07, 2021

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR?


Also in series

Metroid Prime 4: Beyond
Metroid Prime 4: Beyond
Metroid Prime Remastered
Metroid Prime Remastered
Metroid: Samus Returns
Metroid: Samus Returns
Metroid: Other M
Metroid: Other M
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption

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Hoo boy Metroid Dread was a rollercoaster of an experience let me tell you. At first I wasn't really sure if I was gonna vibe with this one. Samus's expanded moveset was overstimulating to me and I kept dying a lot which left me frustrated. But then sometime early on, I think around the time I killed the first boss, I realized something.

Metroid Dread is kind of incredible.

Not only is Samus's moveset the most layered its ever been, not only are the horror elements here THE best in the entire series, not only are the environments more exciting to explore than ever before, not only do the boss fights go absolutely fucking NUTS, not only is the game bursting at the seams with cinematic flair and spectacle, but Metroid Dread has one of greatest and most intense final bosses/escape sequences I've ever played in a game. THAT'S what really sealed it for me.

As someone who wasn't really sure about getting into this franchise at first (since Metroidvanias didn't really seem to be my thing) I had a blast marathoning the 5 main 2D Metroid games and I will be waiting with baited breath for whenever Metroid 6 decides to show itself. Consider me a Metroid fan now

Better than the 3D games 😳

This is the perfect metroid game!

Dread's story takes place after fusion's events, which by the way was my favourite 2D Metroid before playing Dread, and like Fusion I liked the story here..
Nothing was too much or too short, The story is what you expect from a metroid game, plain simple with a good twist and beautiful cutscenes which add up more to the experience.

The progression pacing is so goddamn fast, introducing the largest number of abilittes in all of the series, including all the best from the old games and amazing new ones.
Samus is so fast too, and with all these great new somooth movements she controls better than ever before, everything is responsive and just fun to do all the time.

Enemies here are really good; there is much work put in here comparing them to previous 2D metroid games, their moves are strong and variable, they can resemble a real threat sometimes, Instead of being just obstacles most of the time that you can get over in other metroids.
Now fighting them adds more enjoyment to traversing the world of Dread.

I absolutely loved the presentation of every aspect of the game, especially the bosses.
The main bosses are amazing with badass cutscenes of samus fighting them, which sometimes can contain some simple shooting with some fucking cool animations as a reward of your perfect Parry.
The EMMIEs are one of the best things in the whole series, the dread they cause chasing you while using their different abilities in very well designed areas till you find the source of power just for you to go on the hunt and chase them back to kill them! shit is so fun yet a bit terrifying at the same time, I think of them as the drastic evolution of memic sections in Fusion.
In general the whole idea of EMMIEs and how they affect your exploration is just perfect.

Some would prefer a more typical free to explore metroidvenia with proper backtracking instead of being almost completely linear.
And I understand, I wouldn't mind if dread was one of those metroidvanias which can definitely add more playing hours especially when you have a huge number of upgrades and abilities that can easily be used in a 20-25 hours game,
But the game being linear doesn't bother me at all, due to the amazing world design and how everything is well connected, as the exploration is always on point and always reward you for those small free exploration sections.

Even if you didn't like the linearity you cannot deny The fact that there wasn't a single moment of bordem throughout the whole playthrough.
For me I liked the linear approach in its predecessor Fusion and I absolutely like it now in Dread.

This review contains spoilers

Videogame I distinctly remember getting for my birthday, my second Metroid experience after Super Metroid and it was a blast! Love the horror, love Samus's suit, nifty evolutions to the 2D formula. I'm not the biggest fan of the ending, curious to see what they'll do with it though in the next entry. Story was just fine, replay needed to properly comment though it's a little predictable but appropriate for Metroid and how it tells its stories and what its story is.

My favorite sidescrolling Metroid. Also the first one I beat, and fell in love with the series with it.

The best-playing, most brilliantly-paced game in the series, Metroid Dread has a thrilling sense of momentum. The critical path has you constantly bouncing between the planet's regions, outrunning murder robots and gaining abilities new and old at a refreshingly brisk pace. The gameplay more than holds up its end, as well; movement and combat both feel excellent, leading to fantastic boss battles, with even repeat encounters serving as meaningful measures of how far your abilities have come.