Monster Train First Class

Monster Train First Class

released on Aug 19, 2021

Monster Train First Class

released on Aug 19, 2021

Monster Train brings a new strategic layer to roguelike deckbuilding, with a tactical twist: defend not one, but three vertical battlegrounds simultaneously as you fight to protect the final pyre against the forces of heaven. No playthrough is ever the same, it’s a fresh challenge every time. You’ll never play the same deck twice! Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. To take back hell, you’ll need to power up. Choose your route carefully, different locations yield different benefits. Upgrade your champion, gain Pact Shards and their benefits, recruit powerful units, upgrade cards, gain passive bonuses, or duplicate any card in your deck. Strategize to Fit Your Playstyle With six clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favorite card at special map nodes before facing off against the final boss. The Last Divinity If you have gained 100 or more Pact Shards when you defeat Seraph, a final battle unlocks and you can face – The Last Divinity! Hell Rush - Multiplayer In the Hell Rush multiplayer mode, eight players compete in a frantic real-time contest. Only a true speed demon can remain undefeated. You will never play the same deck twice!


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This game is excellent, I just wish I had connected to it more. Maybe I was trying to compare it to Slay The Spire too much which isn't fair, really. But as it stands it'll remain in the "wish I liked more than I do" bin

It's a pretty fun rogue-like deckbuilder! There's a lot of variety and builds to discover here. It feels really messy and convoluted though, having a lot of different systems and ways to play that sometimes don't quite go together. It's also not quite held together by its theming. It's good, I had a lot of fun, but after four successful runs, I don't think there's anything more for me here!

Finished a few classes at low ascendancy

Pretty fun. Easy at low covenant. Originally the number of mechanics are kind of overwhelming, but some definitely stand above the rest and the game provides opportunities much more consistently than StS so that you can plan more easily.

Not huge on this game, but I haven’t put a ton of time into it.