Bio
they/them | half stars only in rare cases | active logging starts with the beginning of 2021 | i mostly care about vibes, themes and stories, not necessarily the gameplay
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Treasured

Gained 750+ total review likes

Trend Setter

Gained 50+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Adored

Gained 300+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Popular

Gained 15+ followers

Well Written

Gained 10+ likes on a single review

Shreked

Found the secret ogre page

3 Years of Service

Being part of the Backloggd community for 3 years

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Loved

Gained 100+ total review likes

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

The World Ends with You
The World Ends with You
Sephonie
Sephonie
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Season: A Letter to the Future
Season: A Letter to the Future
The Cosmic Wheel Sisterhood
The Cosmic Wheel Sisterhood

245

Total Games Played

020

Played in 2024

010

Games Backloggd


Recently Played See More

Zenless Zone Zero
Zenless Zone Zero

Jul 13

Stray Gods: Orpheus
Stray Gods: Orpheus

Jul 04

RKGK
RKGK

Jun 21

Final Fantasy XVI: The Rising Tide
Final Fantasy XVI: The Rising Tide

Jun 13

Lorelei and the Laser Eyes
Lorelei and the Laser Eyes

May 29

Recently Reviewed See More

Well, I tried? I really tried to like this game, but I really don't. Megaton Musashi W: Wired is a war game for children, featuring one of the most unlikable protagonists I've ever seen. Its main story is very messily told, consisting of a series of thirty seconds character interactions haphazardly brought into a random feeling sequence. The storytelling outside of the missions never sticks to one character for even a second, which results in the story feeling aimless and random.

Interspersed with these visual novel segments are short missions, never longer than ten minutes, that feature a very basic - but fine - combat system. But in the eight hours I've played it never really changes from its initial simplicity, instead it relies on loot grind and a gigantic skill tree to add more flavor to its gameplay. I think it's an unsuccessful attempt though, because, well, hitting the exact same 1-2-3 melee combo doesn't get more exciting with "+4.3 melee damage when fire element" or something. The contrast between the huge amount of very detailed customization features and the actual gameplay you get out of them in the end is insane. I feel like this problem could solve itself by the time the end game begins, but while playing the main campaign it is ever-present.

So what does Megaton Musashi W: Wired have other than a weak story and a basic gameplay system? Well, it has very nice mech designs made for children that give it a lot of charme it would otherwise lack. Charme in general is a thing this game has a lot of, mostly thanks to its visual design - and in line with other Level-5 games. But this time, it really wasn't enough.

Well, I waited a long time to rate this, even had to add the game to the IGDB myself. All this, just to say: It's fine! A decent add-on to the main game, competently told. It feels a bit like a cute epilogue that has some fun with its concept, checks back in on some of the main story's characters and then vanishes to some place new - like Orpheus, actually. I really do hope this concept gets a chance to shine again in the future, maybe this time with improved animation and more polish.

Well, you can put RPG mechanics and level grind in your wannabe character action game - doesn't mean that you should. These gacha games are always brought down by the very thing that make them money - gambling and the resources grind. Neither are enjoyable, but both keep players hooked, so they gotta implement them. And the games are worse because of it. ZZZ has a nice look and good production quality, but the gacha f2p format is especially ill-suited for the type of game this wants to be: Needing to make the inputs simple and giving you the option to just grind your way out of the difficulty curve (which I did by accident) do not make the best basis for a fun combat system. It's flashy, at least!