LiasLola
they/them | half stars only in rare cases | active logging starts with the beginning of 2021 | i mostly care about vibes, themes and stories, not necessarily the gameplay
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Favorite Games
245
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Played in 2024
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Interspersed with these visual novel segments are short missions, never longer than ten minutes, that feature a very basic - but fine - combat system. But in the eight hours I've played it never really changes from its initial simplicity, instead it relies on loot grind and a gigantic skill tree to add more flavor to its gameplay. I think it's an unsuccessful attempt though, because, well, hitting the exact same 1-2-3 melee combo doesn't get more exciting with "+4.3 melee damage when fire element" or something. The contrast between the huge amount of very detailed customization features and the actual gameplay you get out of them in the end is insane. I feel like this problem could solve itself by the time the end game begins, but while playing the main campaign it is ever-present.
So what does Megaton Musashi W: Wired have other than a weak story and a basic gameplay system? Well, it has very nice mech designs made for children that give it a lot of charme it would otherwise lack. Charme in general is a thing this game has a lot of, mostly thanks to its visual design - and in line with other Level-5 games. But this time, it really wasn't enough.