Monster Truck Madness 64

Monster Truck Madness 64

released on Jun 30, 1999

Monster Truck Madness 64

released on Jun 30, 1999

It offers improved graphics, an updated interface, new trucks and tracks and the addition of variable weather conditions from its predecessor. However, the game engine is essentially the same as that utilized in the original game. A testament to their similarity is the fact that most custom trucks and tracks are compatible with both games. The "Summit Rumble" king of the hill tracks could only be played if one intended to compete online. Again, "Army" Armstrong provides commentary for the game. However, his race calls have been updated, and new ones have been added.


Also in series

Monster Truck Madness
Monster Truck Madness
Monster Truck Madness 2
Monster Truck Madness 2
Monster Truck Madness
Monster Truck Madness

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This game was my first taste of anything to do with Monster Truck's...and boy did it deliver. 4 out of 5 stars for me.

"Come on Big Sexy, what's wrong?"

"I'VE GOT MONSTER TRUCK MADNESS!"


Apparently "Monster Truck Madness" is an unhealthy addiction to crappy racing games with monster trucks in them. I think one of my least favorite things for racers to do is when they try to blend psuedo-realism with arcade stuff. It just never works out well from what I've seen, especially here.

The control is absolute bullshit, it's overly touchy and there doesn't seem to be any powersliding in this game so you're left with constant braking and accelerating whenever you approach a corner, and hoping to christ your truck doesn't skid off the track. Then you have the abominable physics in this piece of crap. Good god, flipping in this game is almost as bad as Twisted Metal 3 and it feels like all it takes is one inch of uneven ground for you to suddenly tip over or get turned around randomly. Even if you're super careful with your driving it could still easily happen.

One thing of note also is this game's broken checkpoint system for the races. It's not quite Mario Kart Wii levels of bustedness or anything, but it's just fucking hilarious when you find out you can skip the entire tunnel section of the graveyard track and just drive around it and save like 20 seconds.

Aside from the crap racing you also have the "battle games" which are basically minigames. You have five of them. Soccer, Hockey, Summit Rumble, Chase, and finally Tag. Soccer and Hockey are basically the same game, but with a different thing to awkwardly try and get into the goal (best of luck with the shit physics). "Summit Rumble" is just King of the Hill with a platform you try to jump and stay on as three other guys attempt to knock you off and do the same, and unfortunately Chase and Tag require a second player and no one wants to play this shit with me. ):

Summit Rumble is probably the most fun one, mainly because it really highlights the disastrous collision physics of the trucks. I've had at least one time during my revisit to this game where a CPU truck cherry tapped me in the side, and it somehow made me fly 45 degrees upward and would've sent me out of the stadium if the invisible wall wasn't there. It's probably legitimately the most fun you'll get out of this thing.

Audio-wise this game is also complete nonsense. The announcer has little lines and will absolutely never shut the hell up. I guarantee by the end of the first race after hearing "I heard of stopping to smell the roses, but this is ridiculous" like fifty thousand times you'll be racing to the options menu to turn him off. Unfortunately he still announces the checkpoints and reminds you of them every race, you know in case you've been lobotomized recently or something.

Like Stonehenge is a mystery, but honestly it's an even bigger mystery to me why I rented this game more than once back then.