Welcome to MotorStorm, the world's most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive. Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to "stick" to each vehicle. Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences. Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win.


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Fun arcade racer, physics can be punishing and wonky at times causing some frustration but it's redeemed by well designed tracks and unique setting

While initially an exciting racer, the strict requirements for progressing combined with the floatiness of the controls creates an incredibly frustrating experience. Nerves and a temper of steel are a must for this one.

I remember seeing the trailer for this game during the PS3 reveal when Sony briefed the world on their latest console. The trailer blew my mind. No one knew if it was real-time gameplay footage or not. I remember being impressed by the mud deformation effects and how light reflected off the water in the mud. After playing this game, I realized that it never looked anything like that or that the trailer was pre-rendered. MotorStorm still looks pretty good even today, but there are other problems than my foggy memory.

The game is fairly basic, but for a first-time effort for a new franchise, the game isn't too bad. This was also what feels like a slightly rushed title to get it out the door for the PS3's launch (which it missed). The game consists of only circuit races around nine different tracks. The draw of MotorStorm is the different vehicle types and how they interact with the terrain. There are trophy trucks, rally cars, buggies, motorbikes, ATVs, and even big rigs. Each vehicle does feel unique, and the interaction works in terms of agility and jump height. There are different paths on each track that are best suited for a different vehicle type. Motorbikes are best at jumping large gaps, but big rigs won't make the jump. Buggies are great at lots of small bumps, but some cars might slow down a lot here. There are even areas with a lot of junk that you have to maneuver around, or you will crash.

Crashing is incredibly annoying in this game. Every crash activates a slo-mo cam, and you can't skip this. Your car resets back to where you crashed, but the game has some serious rubber-band AI as you fall way behind after just a couple of crashes, and sometimes you can't catch up depending on your vehicle. You have to memorize each track well and master them to get first place, or even think about qualifying. Sharp hairpin turns can send you off a cliff; the wrong path can slow you down too much if you're not in the right type of vehicle; and the signs posted on some tracks for the vehicle aren't helpful. I wish there was a vehicle recommendation during the ticket selection so I didn't have to trial and error with each vehicle. Vehicles are also all the same in each category. You get to pick between three styles and three colors. There are no stats at all. Annoyingly, each vehicle must load in during a real-time vehicle selection screen. 

The main campaign is played by advancing in tickets by winning points. You must place third or better in each race to continue. There are 25 tickets and up to five races in each ticket. Races all have three laps, so you can imagine it gets tedious. And boy, does it. The same tracks repeat over and over again with no variation in even types. Why not drag races? How about tracks with lots of jumps? Something, anything, to break up the monotony. After tickets 7-8, I got tired of the game and shut it off for good. By then, I had finished around 40 races and had raced every track multiple times.

That's another big issue with this game. The tracks are all similar. There are only desert or dirt tracks that mostly look the same. It's just dead brown flat textures with nothing in between. The layouts themselves, in terms of jumps, turns, dangers, etc., are well done. Once I learned a track, it felt good to race around flawlessly and know what paths were best for the vehicle I picked, but after 3–4 times on each track, I got tired of it. Not to mention having to constantly restart the same one over and over again (some were a dozen times) because one crash too many made me fall too far behind. You need to flawlessly race around these tracks, and it can get super frustrating and punishing.

MotorStorm has a lot of potential to be a great arcade racing series. There needs to be more focus on terrain deformation, more track and event type variety, and a bigger distinguishing difference between vehicle types. I also felt the menus were sluggish with constant loading, and the game suffered from texture pop-in a lot, but in the actual races, the gameplay and framerate were smooth. Can we also get another color in the sequel besides brown, please? Please, and thank you.

Back in the day this was my favorite PS3 game to play on the store demo, and I think it still holds up with the funny physics and death animations. Besides that its just a very fun game

I remember the racing physics being solid, and the destruction of vehicles being quite cinematic. Apart from that, there wasn't really anything to keep this game from running out of gas. Considering it was included with my PS3, it was still a fun time, just lacked engaging systems.

About as racing as a racing game can be. I remember being kind of obsessed with this game as a kid. And to it’s credit, the terrain deformation and slow-mo crashes are pretty entertaining, and furthermore technically impressive for the time. AND THE VEHICLE NAMES. Peak middle school cool. Juvenile me very much approved. No joke there’s a Racing Truck named Voodoo Iguana, and better yet in one of the sequels there’s a motorcycle called Wasabi Katana. I like to imagine they had two darts boards full of random nouns and adjectives in the developer headquarters and whenever they needed a new vehicle name they got to throwing.

Unfortunately that’s where this game peaks. It’s a competent game, but not one that will hold your attention long. I like the format of motorcycles vs buggies vs big rigs vs trucks vs cars, it makes it more of a party racing game than a competitive one, and I even like that you’re restricted in certain races to specific vehicle types, with different routes better suited for for each dirt-kicker. My only technical issue with the game is most small and medium-size vehicles have overly tuned turn rates. Makes it a bit clunky when you’re just getting used to the movement.

That aside, the game feels very repetitive after a while, even adjusting for it being a drivey drivey vroom vroom game. Maybe some powerups or match modifiers would have given me more mileage. It goes without saying the online mode is kapoot, and with only one mode I can’t help but be burnt out before even halfway through this entirely too long game. Nostalgic fondness withstanding, MotorStorm is a second-rate game with third-rate staying power. As far as racing games are concerned, you could do much worse, but you could also do much better. I say keep this one on the shelves of time.