NARC is a 3rd-person shooter that has the player tracking the distribution of the deadly new narcotic "Liquid Soul" across two different cities in Asia and the U.S.A. The player controls one of two characters - Narcotics detective Jack Forezenski (voiced by Michael Madsen), or D.E.A. agent Marcus Hill (voiced by Bill Belamy). Both are led by Narcotics chief Joe Kowalski (voiced by Ron Pearlman), and the player switches between the two as the story unfolds. As an undercover cop, players are free to roam the streets and dispense justice at their discretion. Aside from storyline missions, players can encounter 12 types of randomized street crimes and stop them to boost their "badge rating" (loosely, a measure of their trust within the police).
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This review contains spoilers
Com certeza um jogo com uma mistura bem bolada de mecânicas e miscelâneas que deixa o jogo bem interessante a cada missão. Tem um visual bonito com uma ambientação de cidade grande de pouca segurança.
Apenas acho que é um problema não ser disponível voltar aos EUA ou a China no final do jogo, então se eu quiser pegar os colecionáveis de cada país, terei coletar antes de sair deles. Acabei não coletando todas as drogas secretas da China por conta disso.
Sobre o Arcade: é como se eu tivesse na droga o tempo todo mesmo (eu odeio o Mr. Big).
I recommend it because of how underrated it is, its one of the best police games ive ever played
Similar to the True Crime series, the two open world cities in NARC mostly serve as window dressing for the linear story; the only sandbox elements are the random crimes that the player can intervene in to boost their reputation. In contrast to Activision's games, however, there are no vehicles to drive and either city can be traversed in the span of about a minute. The upside of this is that each storefront and landmark is distinct, making it easy to learn the layout of the map. Those who go hunting for the hidden collectibles will find a surprising emphasis on verticality, with plenty of platforming across rooftops (the protagonists' ability to jump higher than their heads also presents a lot of opportunities to peer beyond the boundaries of the map, into the void). Though this isn't a pretty game (especially on PC), the presentation is elevated by the voices of Michael Madsen, Ron Perlman and James Hong and a compelling selection of both licensed and original hip-hop and funk music.
Mechanically, NARC doesn't excel as a shooter or brawler, but it delivers a steady stream of fights and chases. I must admit that I find PS2-era open world games to be rather endearing in how they strived to construct Hollywood-style setpieces in environments that were already pushing the limits of the technology. Of course, there are times when the jank genuinely hampers the experience, such as an early reconnaissance section which is very finicky about which photos it will accept and a pair of on-rails levels with such a narrow FOV that turning around takes forever. The penultimate level also includes an instant-failure stealth section, and that goes about as well as you would expect. The finale is kind of wild, reinterpreting the original's Mr. Big fight in a manner that feels heavily influenced by the theatrics of Metal Gear Solid.
The drug-taking mechanic that was so controversial in 2005 feels more like a tongue-in-cheek novelty now, which is probably a reflection of how much has changed since Rod Blagojevich was the Governor of Illinois and Jack Thompson was licensed to practice law. Stripped of its shock value, NARC is still an entertaining action game. If I’d picked this up for $19.95 back in the day, I would have considered it to be a pretty good deal.
Side note: At the moment I'm writing this, Wikipedia attributes the console versions of NARC to VIS Entertainment and the PC port to Point of View, but the credits and manual of the console versions feature Point of View first and foremost. The game is apparently based on VIS's State of Emergency engine, with similarly quick character movement and large numbers of civilians milling around in a vaguely slapstick fashion.