TUC1991
Bio
My journal isn't comprehensive prior to September 2019.
My journal isn't comprehensive prior to September 2019.
Badges
Busy Day
Journaled 5+ games in a single day
2 Years of Service
Being part of the Backloggd community for 2 years
Epic Gamer
Played 1000+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
GOTY '21
Participated in the 2021 Game of the Year Event
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1270
Total Games Played
008
Played in 2024
041
Games Backloggd
Recently Played See More
Recently Reviewed See More
I'm not sure if I've ever seen a sequel that was this stripped down. The non-linear levels from the original Rico are gone, as are weapon loadouts, maps of level layouts and the horde mode. All you're left with is a campaign made up of ninety minutes of slow-motion breaching and clearing and a "Daily Play" mode that is a twenty-minute variation of the campaign.
That said, as someone who isn't a big fan of roguelikes, the option to play the campaign without permadeath meant I had more fun with Rico London than its predecessor. If I'd paid $35 for this at launch I would probably be harsher on it, but for about 60 cents as part of a Fanatical bundle, it was a decent two-hour time-killer.
That said, as someone who isn't a big fan of roguelikes, the option to play the campaign without permadeath meant I had more fun with Rico London than its predecessor. If I'd paid $35 for this at launch I would probably be harsher on it, but for about 60 cents as part of a Fanatical bundle, it was a decent two-hour time-killer.
I find it funny that Lionsgate has commissioned two shooters (this one coming eleven years after the first and twenty-five years after its namesake) based on a heist film where the centerpiece action scene happens offscreen.
The gimmick in Bloody Days is actually rather interesting. You play one of the team, then rewind time to play the next member. Enemy AI reacts to everyone at once, so there can be a puzzle-like aspect to keeping enemies in the first guy's line of fire (or he might be left shooting into thin air). It's janky, to be sure, but for a game that was released in May 2017 and delisted in November 2017, I expected a lot worse.
The gimmick in Bloody Days is actually rather interesting. You play one of the team, then rewind time to play the next member. Enemy AI reacts to everyone at once, so there can be a puzzle-like aspect to keeping enemies in the first guy's line of fire (or he might be left shooting into thin air). It's janky, to be sure, but for a game that was released in May 2017 and delisted in November 2017, I expected a lot worse.