No Rest for the Wicked

No Rest for the Wicked

released on Apr 18, 2024

No Rest for the Wicked

released on Apr 18, 2024

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.


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pretty fun but will continue once more content is released.

It is hard to judge this game too much because there is so little of it in Early Access, but considering the developers implied the campaign would be fully completed only for it not to be makes this review fair enough. No Rest for the Wicked is a blend of Dark Souls with Diablo, which is honestly a great combination. The combat is slow, methodical, and has a lot of weight to it. You need to be careful and it is very difficult if you are trying to play it like other ARPGs. Along with this, the level design is really cool. You don't have nearly as many restrictions as to where you can go, letting you find your own little routes up places with shortcuts that loop back around. The loot is okay, there is a lot of customization you can make which is really good for the build variety you can make. But there just isn't a lot of this game. A short campaign, a lot of farming resources for housing stuff, and a decent story that has potential. But I can't base my experience off of 'potential' and it is clear that it should've been delayed, with the release having the full campaign instead of only the first act. I will probably revisit this game when it is out of Early Access, but for now it plays like the shareware version of the game.

O jogo tem um puta potencial, muito bonito, parece que foi pintando a mão, muito lindo mesmo e é bem gostoso de jogar, mas acho melhor esperar para ele ser lançado completo, o jogo está muito bugado e rodando bem mal.

Fun setting, good and challenging combat, but you can really feel the early access cracks here.

The camera angle and items not fading to block your view happens too often. Textures and environments load extremely slow. The character and stash inventory management is an outright disaster, with not enough space on either end and too much travel time to the initial stash location. Daily challenges are the same every day, as far as I could tell There is no re-speccing so you can't really try different playstyles without playing extra time to level up.

Still reasonably excited for 1.0 when it comes around, but just not good enough now to play with so many other options this year.

i did not have that much fun but the lore was interesting enough to keep me playing

Since all the reviews are shelved or negative I thought I'd leave my own XD

First: I finished the story around 13 hours, if you don't do daily/weekly quests or upgrade the city, you'll probably finish it in less time than that

The launch was really buggy and the game has had its performance issues but they've already made 3 patches since its release to fix these issues and incorporate feedback. I haven't had too many issues running the game, just occasional lag in the 12 hours I've played so far. I haven't encountered any bugs.

There is weapon/tool/gear durability in this game but they've incorporated some feedback on that to make them slightly more durable. And there is repair powder for it as well. Personally I dont like weapon durability at all

There is also no way to respec your character yet but I believe they said they are working on that in their discord

There is a teleporting mechanic but you can only travel from one waypoint to the city

There are daily and weekly challenges which I love, but so far there's not a lot of variety - it could be that I need to progress the game more

You can upgrade your city which takes real world time to do, and you can own a house and decorate it if you want to

The world and art is beautiful and I personally love the story. I also found the gameplay fun and challenging but not overly so

And I like how the world state changes over time

Overall it's not a bad game. I really enjoy it. But if you want a perfect game that plays perfectly - this game is not that at this moment. It is in early access with emphasis on early. That being said they are receptive to feedback and have been incorporating it rather quickly