Octopath Traveler

released on Jul 13, 2018

A role-playing game from the Bravely Default team is being developed exclusively for the Nintendo Switch. They have brought a new world to life through a mix of CG, pixel art, and "HD-2D" visuals.


Also in series

Octopath Traveler II
Octopath Traveler II
Octopath Traveler: Champions of the Continent
Octopath Traveler: Champions of the Continent

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That I enjoyed this as much as I did I think is a testament to the fundamentals of great JRPG design. From the more restricted (compared to Bravely Default/Second/FF5) yet better-balanced job system, to the combat which branches off from the Bravely series with its own unique quirks, to the beautiful town and dungeon designs, to the excellent soundtrack composed by Yasunori Nishiki, reminiscent of the Romancing Saga soundtracks.

Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.

Esse jogo é um espetáculo em todos os aspectos possíveis. Ele moldou a formula perfeita dos jogos de pixel art que a Square vem fazendo e conseguiu superar a maioria dos AAA atuais da empresa

Ah, Octopath 1.
I remember being a lot hesitant of trying this game when I first got it, because the reception people had on the story and the characters, and I kinda told myself to agree to those statements. For the most part I thought the criticism of the game were enough to justify the "lack of quality" of this title.

But then I swallow this hesitation and finally tried by myself and...... this game is magical.

It's an amazing recreation of a old formula with a tecnology that not only evolves it from a graphical stand point (many people don't think that this game LITERALLY INVENTED the HD2D), but also from a gameplay stand-point, creating a combat that feels simple and deep at the same time, that alone makes you replay the title over and over again.

Yasunori Nishiki, the main composer, is easily my favorite musician in the industry, able to create some of the best OST I have heard in a videogame.

The writing is.... I like to describe it as a really tasty "Pizza Otto Stagioni": basically a meal prepared in eight sections, each with diverse ingredients, with each section having a different "tone" or vibe. As a whole it may feel too segmented (especially for a JRPG) and I get if people may not like it.
But the way it is all presented, prepared and cooked makes you understand how much care was put into it, despite its shortcomings, and makes you appreciate the title even more.

It's not a title for everyone and I personally prefer of Octopath 2 evolves the formula, but nonetheless, I will still recommend Octopath Traveler to any sort of fans of JRPGs. It's a gem!

A estrutura repetitiva pra maioria dos capítulos e a falta de uma interatividade ávida entre os oito integrantes do grupo me afasta de dar uma nota mais alta pra ele. Entendo que isso foi necessário pra aumentar a liberdade de rotas que você pode escolher/fazer, mas esse próprio conceito se dá uma rasteira com dois personagens específicos que possuem traits semelhantes.

Mesmo assim seria desonesto não falar do combate que conseguiu me prender até o final com a mecânica de break, que deixa os oponentes incapazes de agir por até 2 turnos ao quebra seus escudos. Fica claro nos bosses de endgame que o jogo foi desenhado em cima de você quebrar o escudo dos oponentes e te fazer pensar sobre possíveis estratégias em qual party e qual job usar antes de ir pra luta. Isso aliado com a OST a altura dos gigantes do gênero compensam a run (ao menos pra mim.)

Ao passo que esse jogo introduz meu estilo visual favorito atualmente - os HD-2Ds -, também serve como um lembrete de que a Unreal Engine 4 tá muito longe de ser obsoleta e usa do seu combate de maneira mais eficiente que muitos jogos que ele homenageia e definitivamente muito mais do que um certo jogo que saiu em 2023 e também diz ser uma "homenagem aos JRPGs da era de ouro" (e ele é até demais).

P.S.: Eu não vou entrar em detalhes sobre o estilo artístico do jogo pois acredite, eu tenho muito pra florear sobre, e assim o farei em outro local...

I like how cutesy it is, how rich it is, the pictures and stuff. I care some of the story at first, but I grow tired, I don't know if I get bored or what. There are just too many characters I guess.

I really love that game, one of my best experience. The grind doesn't bother me that much, especially on how you can just grind for your main party. A bit sad that the interactions between the mcs are so limited, but otherwise very good.