released on Dec 08, 2016

A remake of OneShot

In this Puzzle/Adventure game you must guide Niko through a mysterious world, utilizing items, characters, and the environment to progress. The life of a lost child and the fate of a steadily decaying world hang in balance, and not everyone—or everything—is interested in preserving them either.

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O jogo que foi mais longe com quebras da quarta parede (pelo menos dos que joguei e conheço).
Uma história BASTANTE envolvente e bota envolvente nisso. O jogo possui 3 finais, você tem praticamente uma situação parecida com o castelo invertido de Castlevania SOTN, que também não fica na cara, por isso é melhor avisar, mas da pra fazer esse final tranquilamente depois de zerar.
A gameplay é bem simples, um leva, combina e trás itens, porém você terá que fazer coisas fora do game pra avançar, muitas vezes procurando coisas pelos arquivos de seu computador.
OneShot é uma aventura de preocupação com os personagens, mas no geral é bem tranquilo.

A question haunts me: where does Niko come from? What is this other world they speak of all the time? The more I think of it the sadder the game may become: are they something else and not just a bunch of pre-coded pixels? Are they from a sort of noumenal / fictional world of pure, unrepresented (or rather: unsimuoated) ideas? Or is their getaway a false one; their house just a projected one; their actual body a non-existent one? Is Niko a mere function of the game, regardless of how much the game wants us to believe that they actually exist somewhere?
OneShot doesn't deal with this but the very fact that it favours such thoughts is brilliant.
As a matter of fact, this simpler version of Undertale deals with much of its same questions (how much we care about gameworlds and characters? What would happen if a 'world machine' gets sentient? How would fictional characters perceive their own world if they acknowledge it's just a simulation?). Its structure is similar as well (you have to replay the game once it's over to discover a whole new path and reach the 'True ending' in which the actual intentions of the game machine are revealed). What is missing here is complexity, a bunch of themes, brilliant gameplay, and mixing everything in an intertwined whole. Where Undertale is a constant surprise and makes hard to distinguish between gameplay, narratives, and meta-game, OneShot tends to become quite redundant, less well-written and moving, and flatter. Alas, the puzzle game mechanic kinda undersold it.
And yet I cannot but think about that question once more. In the end, just like Undertale (and Metal Gear Solid 2?), OneShot is all about remembering. The most fascinating implication of the game is therefore suggesting how not only players will remember what happened - also fictional characters will. But is Niko fictional at all? In Final Fantasy X, the fictional world would miss players once they quit. Here the fictional world does not: Niko does. They're the very (experiential, conceptual) core of the game. And yet they're a paradox, an enigma. Which is great.

I cried. A lot. The puzzles of Oneshot are fantastic, but the world it takes place in and the protagonist, Niko, are the real standouts, making really feel for each one I talked to.

i liked the part where Niko said 'it's one shottin time' and then he one shotted all over everyone

Lovely little game about silly little cat -- I came with low expectations, i didn't expect to get attached to Niko but boy did i get attached to him. This game feels really cozy while you're playing it, but it hurts more once you've finished it and there's no going back

This review contains spoilers

Superb atmosphere, music, art, and a simple story that makes you care.
...I still miss Niko.