Pac-In-Time

Pac-In-Time

released on Dec 07, 1994
by Namco

Pac-In-Time

released on Dec 07, 1994
by Namco

A port of Pac-In-Time

The SNES version of Pac-In-Time, despite using the same basic gameplay mechanics, is an entirely new game using a different game engine and aesthetic.


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i want to understand this game better...but i do not...

This game is pretty neat on paper, but on screen it kinda fuckin sucks. The choice to give Pac-Man physics and momentum but barely implement that was quite the choice, as well as the need to collect every single pellet in every single level, making certain levels feel obnoxiously long due to having to hunt down every single pellete even if they're in obnoxious out of the way places. Overall just very interesting choices; mid game.

The first level was dreadful. This is an awful platformer.

[PAC-MAN Museum+ 7/14]

No. Dear lord, NO. This is easily the worst game in Museum+, not even close, and one of the most unpleasant gaming experiences I've had in recent memory. This was shockingly awful. Don't make my mistake.

Almost everything about this game is severely, fundamentally flawed. While the "Eat all the Pac-Dots to unlock the goal" idea might have sounded good on paper, it leads to the gameplay loop becoming a tedious slog of combing through the level to find that last Pac-Dot - levels which are cumbersome, annoying, and terribly unfun to navigate. Labyrinthine levels and a tedious core gameplay loop is a terrible enough combo, but then there's a third thing making this a true unholy trinity; the piss-poor control. PAC-MAN has the tendency to just ricochet off of goddamn everything when jumping, is unresponsive when you need him to be responsive, overly-responsive when you need to be precise and careful, and suddenly becomes 90 times slipperier when you even so much as think about approaching a slope. It just feels bad to play Pac-in-Time.

At least the music rips. Very bouncy and catchy melodies, ones I still remember despite the poor experience of the gameplay here. It's just about the only redeeming quality in this stinker, though. So we've got A-grade music in a game with an F-grade gameplay loop, F-grade level design and F-grade controls. Yeah, this is atrocious.