A port of Fury of the Furries
Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's Pac-Man instead of Harrison Ford. Pac-in-time is the US release of Fury of the Furries. It's exactly the same game. Only the characters were changed: the not-so-known European Tinies (from the Skweek/Super Skweek/Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.
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One of the failed platforming attempts of the Pac-Man franchise. The bouncy controls don't adjust well to its environment, causing more than enough cheap deaths that are sometimes caused by enemies and other times by badly one-hit placed obstacles. Its item system mixes in some puzzle elements to the stages but the controls make them hard to use, not to mention the sometimes cryptic ways they are intended to be used.
On the good side we have a really chill and funky soundtrack and the rope mechanic that is really goofy and fun to use.
On the good side we have a really chill and funky soundtrack and the rope mechanic that is really goofy and fun to use.
everyone knows the 8-bit era for its ball-bustingly hard platformers, but rarely (outside of obviously beloved first-party titles) does anyone ever discuss the genre's conventions as far as 16-bit games go
do you know why that is?
because they're mostly mediocre, tedious, and labyrinthine clusterfucks - like pac in time for the snes
do you know why that is?
because they're mostly mediocre, tedious, and labyrinthine clusterfucks - like pac in time for the snes