Paper Mario: The Thousand-Year Door
released on Jul 22, 2004
What sleeps behind the door? Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, Mario will have to make full use of his papery qualities just to survive.
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The GOAT of Mario RPGs - improves upon PM64 in basically every way. Top tier story, top tier battle system, manages both hilarious moments and genuinely touching ones. Love to see that it's getting a remake given that buying a copy of the GC original costs insane amounts of money. Also glad given that later games starting from Sticker Star were tragic disappointments.
Paper Mario: The Thousand Year Door is a game that gets a lot of praise, and now that i’ve played, I understand said praise! It’s bigger and better than 64, and really changes up the usual Mushroom Kingdom scenery with the dark, edgy, and unsettling area of Rougeport. I wanted to play the remake but got tired of waiting, i’ll still play it in the future though. Also Vivian is best girl.
I swear this had little to do with the upcoming remake. I played paper mario 64 2 years ago and then procrastinated with the sequel. ANYWAYS. About as good as the first, but for fairly different reasons?
Ttyd has a much stronger world and cast than the first game. Rogueport, the X-Nauts, the new partners, the pianta mafia, the linebeck ass dude, all have such distinct personality and flare that carries the whole experience. Ttyd is also much, much longer than the first game, which at first scared me, but then made me appreciate the journey a lot more, so that's neat.
To counterbalance all that goodwill, however, thousand year door brings a couple of stinks that weren't present in 64. The shitty backtracking is certainly one of them, but also, like, a really sloppy difficulty curve. Chapter 7 was a breeze, almost chapter 1 level difficult, and then chapter 8 woops my ass, whereas 64 was a nice, even, linear graph. Besides I just have to dock points for the 10 minute unskippable cutscene WITH DIALOGUE PROMPTS in the final boss.
But other than that, ykno, it's a perfectly fun rpg. The combat is good, the presentation is tight, and that's that. I still prefer Mario & Luigi over Paper Mario, but I guess it's easier to adopt the stance of "Both, both is good"
Ttyd has a much stronger world and cast than the first game. Rogueport, the X-Nauts, the new partners, the pianta mafia, the linebeck ass dude, all have such distinct personality and flare that carries the whole experience. Ttyd is also much, much longer than the first game, which at first scared me, but then made me appreciate the journey a lot more, so that's neat.
To counterbalance all that goodwill, however, thousand year door brings a couple of stinks that weren't present in 64. The shitty backtracking is certainly one of them, but also, like, a really sloppy difficulty curve. Chapter 7 was a breeze, almost chapter 1 level difficult, and then chapter 8 woops my ass, whereas 64 was a nice, even, linear graph. Besides I just have to dock points for the 10 minute unskippable cutscene WITH DIALOGUE PROMPTS in the final boss.
But other than that, ykno, it's a perfectly fun rpg. The combat is good, the presentation is tight, and that's that. I still prefer Mario & Luigi over Paper Mario, but I guess it's easier to adopt the stance of "Both, both is good"