Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door

released on Jul 22, 2004

Paper Mario: The Thousand-Year Door

released on Jul 22, 2004

What sleeps behind the door? Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, Mario will have to make full use of his papery qualities just to survive.


Also in series

Paper Mario: Color Splash
Paper Mario: Color Splash
Mario & Luigi: Paper Jam
Mario & Luigi: Paper Jam
Paper Mario: Sticker Star
Paper Mario: Sticker Star
Super Paper Mario
Super Paper Mario
Paper Mario
Paper Mario

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Reviews View More

Super fun charming RPG with the only flaw being the back tracking

Pretty much the gold standard when it comes to turn-based combat. It's interactive and uses small numbers to make it easier to balance - it feels huge when your damage increases by 1 (seriously, why do JRPGs use massive numbers?). Charming with funny moments, and the partners are more fleshed out compared to the ones in 64.

However, the quality of the chapters and the pacing breaks it for me. Every chapter (save for maybe 6) is either underwhelming/mediocre or just bad (Boggly Woods). There's just too much padding and backtracking to the point it overstays its welcome.

Arguably better than the first game, Thousand Year Door retains all of the charm and appeal of the first Paper Mario with some QoL improvements and some new mechanics. A fitting sequel and a great game in its own right. The last truly great game in the Paper Mario franchise

This game is good. The combat was really good. The dialogue is pretty funny too. Some of the chapters can be really annoying though. Its a great time

I've never seen a Mario RPG to the end before because they're always too basic for my liking but this is the "GOAT" I've been hearing about for so many years and yeah it definitely grabbed my attention more than the rest. The level design is kinda 90% straight hallways and it takes way too long to traverse them with no PM64 spin or anything, and the story while leagues above typical Mario fare is still nothing crazy for RPGs - just a "collect the thingies and beat a demon" plot elevated by some humorous side characters. But I really was expecting some more unique environments after Boggly Woods' striking un-Mario appearance and the seediness of Rogueport. Only the Twilight Town really reached that level of different after that, and backtracking just got worse from there. It's surprisingly the combat which kept me interested in the slowest parts, specifically the badge system. You can combine them in the most optimal way to the point you can break the bosses in half with amazing attributes, or go the opposite direction and set handicaps on yourself to make it harder. Each of the partners introduce further mechanics and the perfect timing superguard and stylish mechanics also added more depth. So I enjoyed the gameplay quite a lot overall.

This is not an example of a masterpiece RPG or how to "make RPGs better" or whatever millennial Youtubers have been calling it, but it is a good example of how much cooler the Mario series can be without restrictions to maintain a squeaky clean brand, and also a good introduction to the wider genre. But that hasn't really worked as most Paper Mario fans downright refuse to engage with other RPGs, and later entries didn't expand on this formula but stripped all those mechanics out... The remake also appears to be rewriting most of the risque dialogue.

Amazing. Phenomenal. One of the best RPGs to have ever come out. The possibilities for character building here are excellent, the game is fun, the partners are great, this is genuinely peak Mario.