Penny's Big Breakaway

Penny's Big Breakaway

released on Feb 21, 2024

Penny's Big Breakaway

released on Feb 21, 2024

Join Penny & Yo-Yo in a kinetic 3D-platformer bursting with innovative gameplay! Showcase your catalog of tricks and chain impressive combos to deliver Penny & Yo-Yo's perfect breakout performance. Take the stage with this vibrant pair in Penny’s Big Breakaway.

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feeling increasingly comfortable with the idea that i may not finish this game. not because i'm not enjoying it - i am! - but because it's so dense. the skill floor here is absurdly high; you have to figure out a) how to chain together moves in the air to extend your jumps, b) how to adapt to the two-stick control scheme with jumps on a shoulder button (yes i know there's an alternate control scheme but come on. that is very plainly not the way you're supposed to be playing this, it is not designed for that method) which feels completely strange every time i boot this up again, and c) how to manage that stick-based movement in relationship to the camera, in which the angle you think you're flicking the stick may not quite be the angle you are flicking the stick, because the camera angles fool the eye. and that's not even factoring in the scoring system, which the game really pushes directly in your face!

this makes for a play experience that feels incredibly rich, and also a little overwhelming. i can only do one level at a time in this thing, because i'm managing so much input trickery and learning new level geometry and hazard placement, and picking up more nuances in the controls and scoring as i go. and i still feel like i have so much more to learn, so many more ways to optimize my movements.

it's a heck of an experience, and it's really cool to play a game that asks so much of me - not emotionally, which i'm used to, but in terms of pure dexterity and determination. more than anything, this game feels uncompromising. and that makes me love it.

This game is pretty fun, but I would definitely say that the 3D Platforming needs some work. There's a lot of the game where I feel like I'm just spinning out of control. The style is pretty great, and the music is glorious. Get it on a sale, it's short and it's still a pretty good time.

There is a very very good game deep down here, but it is packaged in a frustrating mess. Overall I recommend this only to people who really wants to play a 3D platformer, and you have played everything else on your list.

To begin with the positives, the moveset in itself is quite fun. The dashing, jumping, and rolling around trying to build and preserve momentum is awesome, and the few levels that let you get into top speed really shows how much fun moving around can be. The soundtrack also fits the game very well.

Now, despite the great moveset, it is not without issues. Sadly, walls and floors are but suggestions in this game, and you will frequently find yourself falling and clipping through to your death. The game is the most fun when you're high speed rolling around, but this is also when the game breaks the most. You'll suddenly find yourself zipping in the opposite direction of where you want to go, fall through the map, suddenly lose any and all momentum in an instant, anything that can go wrong will go wrong.

This is not helped by the fact that they have bundled every action into just 3 buttons, instead of letting you remap and choose for yourself.
Attacking, swinging, dashing, climbing walls, using abilities, attaching to poles and spinning is all on the X button. What? It is so easy to accidentally do something because the game sometimes tries to guess what action you want to do (for example, if you are near a pole that will take priority). This can and will lead to your death when the game guesses wrong.
Most of the controller is not used, and it is so frustrating that the game even has a button remap feature, but you can only select between two presets. Why can't I edit it myself?

The game also suffers from bad UI (every time a penguin attaches to you, a UI covers 1/4th of the screen, right above your character's head, until you remove the penguin), the game is locked to 60fps for some reason, and after every single stage you have to play a 15-20 second long quick time event game that you can't skip.

So, do I recommend this game? Kind of. There is fun to be had here, but if you are not huge on momentum based 3D platformers, I think you can skip. If you are into 3D platformers, play this after you have exhausted other options like Super Sami Roll.

This game's cute as hell and I feel like I'm barely scratching the surface of how sick nasty the platforming is

A pretty little game. I was kind of amazed by level design, it seamlessly encourages you to use momentum and run through stages in a single combo, but does not require it.
Controls were a bit hard for me to use them instinctively at first, but when I got the feel for them it became clear that this is the challenge - you master the controls, remember the level layout in your first run and hone the skills to 1-chain the levels, that’s a great loop akin to Sonic design.
Visually I love the level aesthetics, but don’t vibe with the characters (apart from npcs and penguins). Most bosses are snoozefest, but don’t overstay their welcome.

The game is really good for studio’s first 3d game in general, and with a unique moveset premise on top of that. Although it's a bit rough around the edges

The controls take a long time to get used to and even then, there is a lot of wonky physics and unfun platforming but the game itself is decent and the levels are like sonic levels with multiple choices on where you could go.