Phoenix Wright: Ace Attorney - Spirit of Justice
released on Jun 09, 2016
Ace Attorney 6 continues the investigation and courtroom of its predecessors, in which players take the role of the defense attorneys; Phoenix Wright, Apollo Justice, and Athena Cykes, and try to defend their clients. The game continues the 3D navigation introduced in Phoenix Wright: Ace Attorney − Dual Destinies, allowing players to navigate environments from various angles. Along with returning gameplay elements, such as the Mood Matrix introduced in Dual Destinies, the game introduces Spirit Medium Vision, in which the players are shown the memories of victims moment before their deaths and must find contradictions in their five senses to determine what really happened.
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This review contains spoilers
Okay, soapbox time - this is easily the worst AA game. The game starts out with some real promise, it feels like it's taking risks in a way that DD never did, and the first case is fun. Even in that case, I noticed my first gripe which is this game feels slow and plodding in a way earlier games didn't. Basically every case in this game should be shorter (and case 4 should be dropped entirely, letting case 5 be split across 2 cases like in DD). But my frustration started when they introduced this game's prosecutor Nahyuta, an arrogant religious zealot. If I never hear about him again, it will be too soon. Nevertheless, finding out that he was Dhurke's son and joined the Ga'ran regime as an inside man opened an opportunity for AA to tell a really compelling story: even good-intentioned people working in a bad system can do a lot of evil. But that story would be too spicy for AA, so they do a very quick 'good all along' turn and we're just supposed to brush aside the fact that he definitely sent not just innocent people to their death, but the defence attorneys of innocent people. If the writers had been willing to deny a prosecutor a redemption arc, this could've been a top-2 AA story (behind T&T), but as is, it's just a massive disappointment.
I just don't know. I couldn't put my finger on it, but something about Apollo's character bothered me since DD, and others' reviews shed light on it, and I was like "yeah, he's like a different character every time". It's not something super obvious, but yeah.
Tired of all the retconning these games did, which end up making these later games feel so forced.
This game is absolutely my least favorite of the 6. I dislike the Kura'in monarchy and the STUPID law that the characters are forced under, it's almost comical how ridiculous it is. I also dislike Nahyuta; he's by far my least favorite prosecutor, BUT the last chapter did make me like him in the end.
The last chapter in general was insane, but kind of in a good way. I do like how it ended up, definitely the highlight of the game.
Rayfa is cute and I love her development. Some great designs from new characters. Some really fun twists.
I left this game on a pretty positive note, but I'm so glad it's over.
Tired of all the retconning these games did, which end up making these later games feel so forced.
This game is absolutely my least favorite of the 6. I dislike the Kura'in monarchy and the STUPID law that the characters are forced under, it's almost comical how ridiculous it is. I also dislike Nahyuta; he's by far my least favorite prosecutor, BUT the last chapter did make me like him in the end.
The last chapter in general was insane, but kind of in a good way. I do like how it ended up, definitely the highlight of the game.
Rayfa is cute and I love her development. Some great designs from new characters. Some really fun twists.
I left this game on a pretty positive note, but I'm so glad it's over.