Pokémon Green Version

Pokémon Green Version

released on Feb 27, 1996

Pokémon Green Version

released on Feb 27, 1996

Pokémon Green, along with Pokémon Red, are the first video games in the Pokémon series of games. They are the first paired versions of Generation I. Developed over the course of several years, Red and Green established several standards for later Pokémon games and sequels. They take place in the Kanto region, with the player having to collect eight Gym Badges to become the Pokémon Champion while also completing the Pokédex by collecting all 151 Pokémon.


Also in series

Pokémon Trading Card Game
Pokémon Trading Card Game
Hey You, Pikachu!
Hey You, Pikachu!
Pocket Monsters Stadium
Pocket Monsters Stadium
Pokémon Blue Version
Pokémon Blue Version
Pokémon Red Version
Pokémon Red Version

Released on

Genres


More Info on IGDB


Reviews View More

A famosa versão da Lavander Town, eu joguei e só achei incrivelmente bugada.

3/10 Muito Ruim

This is pretty much the same game as the international release but the widely available rom is badly translated and hilarious

While I did play my copy of Pokemon Blue a lot when I was younger (it helped me learn to read~), and I did eventually beat a copy of Pokemon Yellow that a friend gave me well over a decade ago, I've never beaten the original release of Gen 1 Pokemon (let alone the original original Japanese release). I've really wanted to eventually actually beat Pokemon Stadium 1 and/or 2 someday (or 2 and Gold & Silver, going by the Japanese titles), so I bought this copy of Pokemon Green to help facilitate getting my own team to use in the registrations. I honestly still don't even have Pokemon Stadium 1 nor do I have the transfer pak to be able to play GameBoy games with it, but I was just so in the mood for some retro Pokemon that I had to play this. It took me around 20 hours to beat the Japanese version of the game on real hardware via my GameBoy Player (with my team of Venusaur, Pidgeot, Omastar, Sandslash, Hypno, and Jolteon).

It's the Pokemon story that started it all! You're a kid who starts in Pallet Town, you and your jerk neighbor are given Pokemon by Professor Oak, and you're sent off on your mission to become champion of the Pokemon League. Along the way you foil a few mafia plots and end up breaking up their organization as well as beating the pants off of your rival many times. It's a simple, cute story packed with lots of dialogue (honestly a shocking amount, for a GameBoy game) and NPCs to help flesh out its strange and wonderful world. It does exactly what it needs to, and it does a great job setting up the world so your Pokemon adventure can get on its way. My only main complaint is that signposting can be a bit rough at times. Granted there aren't THAT many places to even try going, ultimately, but if you haven't happened across the HM you need to get past an obstacle, it can be pretty frustrating just getting to where you're trying to go. It's a minor gripe since the game is pretty well laid out so even if you're completely lost it's hard to stay lost for that long, but it's certainly a significant possibility.

The real meat here is the (by this point very familiar) Pokemon gameplay of building a Pokemon team and battling tons of trainers and wild Pokemon (all to catch and train and collect more Pokemon!). I pretty much expected the clunkiness of the earlier games to be an issue, and it for sure was in many regards. The sheer scale of Pokemon Green/Red (not to mention its sequel) is undoubtedly a technical marvel for the GameBoy. Regardless, the game's ambition definitely outpaced what was technically possible in it, and it leaves a lot of underdeveloped areas and room for improvement (as well as a lot of outright broken things).

For just a brief list off of the top of my head: Your inventory (even your PC storage box) are way too small for how many items are in the game. Switching Pokemon boxes manually is an awful chore and can leave you suddenly without the space to catch a desired Pokemon with no warning to you. The AI cheats and isn't bound by the same rules you are (they have no PP to limit the amount of time they can use a move). Some moves (such as focus energy) outright don't work in the intended way. These are all things that aren't that big a deal, more often than not, and are more on the end of being the price of doing business with an old 8-bit RPG.

Other stuff that's more difficult to look over are how there are just straight-up too many types in the game and not enough moves or Pokemon to actually make them all valuable. Many types (such as Ghost, Rock, and Bug) have some combination of lacking Pokemon exclusive to that type to use them or moves even of that type. This leads to balancing issues around Pokemon who therefore effectively have very few or no weakness (and is one of the main reasons why Psychic-type Pokemon are so horribly broken in this generation). Another thing that makes Psychic-types so broken is that not only are special and physical attacks still linked to type and not the individual move (so, for example, physical-focused water types are useless, as all water type moves scale based on the special stat, not physical attack), but special had not yet been split into special attack and special defense, so anything that's good at one is good at the other.

None of these problems are game-breaking by any means. It all actually makes for an interesting challenge and comparison in how Pokemon Green/Red is played compared to later games, but with the benefit of hindsight in a larger design perspective, Pokemon's first generation likely would've benefited from a little restraint showed in just how many types there were. As they are, the game trend to be a bit hard and can necessitate a fair bit of grinding for new teammates if you run into a situation where you suddenly need to cover a new type you previously weren't (as EXP takes a fair while to grind up in this game), but that isn't uncommon at all for 8-bit RPGs (or even many 16-bit RPGs).

The presentation is among the things that make this such an impressive GameBoy game. Tons of environments that are nice to look at and a good pile of nice music that's become so iconic for good reasons, but the thing most worth mentioning are the Pokemon themselves. Seeing the original Japanese generation 1 Pokemon designs was one of the most fun parts of this experience. It's very apparent that all of them were definitely not designed by the same person, and it's wild seeing ones that look almost like a 10-year old's drawing, some that are very weirdly overly cutesy in almost uncanny ways, and others that look nigh identical to the way that Pokemon is still drawn (sometimes all apart of the same Pokemon's evolution tree). There's tons of personality packed into each one, and even though the game's mechanics suffer a bit due to the sheer ambition of it all, it helps make up for that in just how much of that charm and personality is packed into the Pokemon themselves.

Verdict: Recommended. For a GameBoy RPG, Pokemon still stands tall among its competition, and even though it wasn't even the first monster-catching and training RPG on the system, it's not hard to see why it took off where others didn't. The mechanics may be unrefined and the quality of life is incredibly lacking in some places, but Pokemon Green ended up being a surprisingly nice time considering the janky mess I was expecting after so many years of not playing it. I know "Pokemon is good" is hardly a hot take in 2021, but gen 1 really does hold up remarkably well after all these years and is definitely worth a (re-)visit if you still enjoy the modern series or just want some nice GameBoy RPG goodness to (re-)sink your teeth into~.

Lavander town.. ☠️

( Falando sério, esse jogo é recheado de bugs, da pra entender o por que dessa versão não ter sido levada pra frente )

Nota: 2,0 de horrível.

A great introduction into one of the best IP’s of all time. This and diamond got me hooked.

In my opinion, you should play the japanese original Green or fire Pokemon version, for all the differences with the international version, at Gameplay or visual changes.