In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.

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Besides the enemies being a massive pain in the ass, this is probably one of the best games from an american based publisher to come out in recent memory, jumping around and using your boosters while throwing objects at enemies never stops being fun.
Glad the immersive sim genre is having it's own indie wave, can't wait to play Peripeteia.

i miss when arkane made games like this..

Está lejos, muy lejos, de ser algo hecho para mí, pero no puedo sino rendirme a la evidencia de un diseño de escenarios sublime.
- Ya es marca de la casa, pero la cantidad de posibilidades a la hora de resolver cada situación es abrumadora.
- El árbol de habilidades permite darle enfoques completamente distintos a cada partida.
- La ambientación es opresora en su máximo exponente, tal y como buscan sus diseñadores.
- Tanto respawneo de monstruos me acaba imposibilitando disfrutar de la exploración.
- Los inventarios limitados me llevan por la senda de la amargura.
- Hace muy poco por atraer al jugador ajeno a su propuesta.

proof that you can gaslight yourself

Played a couple of hours of this before deciding it’s very much not for me. It seems that the game’s unique selling point is its Dishonoured-esque freedom to choose your own path, but options are always limited and methods are extremely repetitive. There are at least a dozen too many mechanics here too; Alien had the right idea in keeping you in the game as much as possible, never alleviating the tension with scrolling through menus or crafting items.