Prey: Mooncrash

Prey: Mooncrash

released on Jun 10, 2018

Prey: Mooncrash

released on Jun 10, 2018

DLC for Prey

In Mooncrash, a DLC for Prey, you’ll face overwhelming odds to escape a secret TranStar base on the moon, where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun challenge to test even the most skilled players.


Also in series

Prey Invasion
Prey Invasion
Prey
Prey

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More Info on IGDB


Reviews View More

Great idea, great DLC but lacks a fun playable loop

A really, really good roguelite-side mode.

A completely new and really large map created for the DLC to explore, and the mechanic that everything you do in a full run persists between each character you pick playing after one another. Supplies you leave in a safe spot can be grabbed by your next character, and so on.

Certain builds completely break the balance, but that's on par for the course with the base game. And runs aren't super different from one another, even in the same "full run", most differences being some areas that get repopulated with enemies, as well as some areas being more dangerous due to power outages or fire outbreaks.

The different characters you can play as do change the way you play, as each of them effectively features what is a significantly reduced skilltree from the basegame, usually focusing on specific aspects of it, with very few new skills being added.

Overall, the gameplay loop is still largely the same as the base game, and I personally only recommend grabbing this DLC if you really want more of the base game with a few tweaks.

The best AAA rogue-lite you're ever gonna see.

It's fun, and definitely a great side-mode for the base game. The only problem is that every run just feels the same. Sure, you can hack as the custodian and repair as the engineer, but everything else is almost completely identical. I got through a couple runs, and I think I had my fill.

Haces una obra maestra y uno de los mejores imsim de la historia, Bethesda decide llamarla Prey porque sí y no hacerle nada de marketing, el juego flopea

Decides sacarle un DLC con la misma premisa e idea que vuestro próximo juego completo para experimentar cómo funcionaría un roguelite imsim y creas otra obra maestra que es mejor que ese siguiente juego

Ninguno vende una puta mierda en su momento y la gente se va de la empresa, este juego nació para morir y ser apreciado por quienes debía unos años después y me da mucha pena

Это прикольно, но с меня хватит.