Princess Tomato in the Salad Kingdom

Princess Tomato in the Salad Kingdom

released on Jun 27, 1988

Princess Tomato in the Salad Kingdom

released on Jun 27, 1988

Valiant Sir Cucumber must rescue Princess Tomato from evil Minister Pumpkin in this offbeat adventure game for NES. Static scenes are viewed from a first-person perspective inside a window, with a description of the area appearing underneath. Actions such as "move," "talk," "give," and "fight" are initiated by selecting individual buttons positioned along the view window's edges. You'll interact with an assortment of personified fruits and vegetables throughout your travels across Salad Kingdom, all while acquiring various items to solve puzzles. Pursue Tomato's captors across nine locales to restore peace to the land.


Released on

Genres


More Info on IGDB


Reviews View More

A cute little adventure with some comedy included. Music is not bad, plot is a bit silly, but staightforward. Sometimes progression is hindered by requiring some action that is not obvious to do, forcing you to try every single option which is a bit tedious.

A very cheeky graphic adventure game. While there's nothing revolutionary here, the silly plot and world keep it more engaging than the usual crime solving detective fare.

it's a text adventure game about vegetable people and there's just nothing quite like it.

(This game was too hard to rate, but if I did it would be 2.75 stars, just below 3 stars.)

Incredibly charming, but incredibly outmoded adventure game that's kind of hard to recommend without a guide.

Well, I'm not sure I've been starting 2024 off on a great foot game-wise, because I've shelved more games then I've actually completed, and for some reason I feel a kind of shame about it. I also want to say sorry to Hudson because my previous attempt with one of their games (Elemental Gimmick Gear) resulted in a similar shelving rather than completing due to mechanical issues within the game itself, although the atmosphere was breathtaking.

While I might not describe Princess Tomato's atmosphere as breathtaking, it did have a sort of quaint almost dreamy feel to it. Even the cover art, where the characters seem to be made of clay has an incredibly vintage feel to it, vegetable and fruit characters in semi-medievalist, fairy tale attire is an oddly comforting kind of surrealism.

Princess Tomato is one where I don't really know what went wrong - because you can say that a lot of it's gameplay is just bound up in the tropes of the early adventure games, part and parcel of a game around its era. The puzzles are just barely solvable without a guide, but I highly recommend using one anyway at parts.
So where do I put the blame? Frankly, I don't know. There was just something tiring here. If Princess Tomato is vintage, it's vintage, but with a slight musty smell. Some might like the smell of an old book for example, maybe because it "brings them back" (but not always). Anyway, I bring that up because I think for people who are nostalgic for this time of gaming and old text adventures (A la Portopia Serial Murder Case and maybe Shadowgate) the jank is almost a part of the fun nostalgic trip. It's a "you had to be there thing", that I think this game kind of suffers from.

To follow the less than perfect metaphor, the smell of an old book might be off putting, especially if one can tell it's pages are filled with labyrinth prose, winding plot threads and such. Not that Princess Tomato is at all a dense tome, but it does have a sense of confusion and you will be lost. There's a painful maze section, it drops you into combat with kind of no explanation on how to actually fight (you do it through rock paper scissors and then a guessing game, it's hard to explain). Then there is the insane amount of menu options: LOOK, CHECK (why aren't look and check the same thing?), FIGHT, PUNCH, etc. that makes me appreciate the sleek interfaces of the modern point-and-clicks.

Yet, like I said, it's quaint, humorous and has some banging chiptune. It's kind of a pick-your-poison with this and equally old text adventures (not that they are all abstrusely designed), where you have to kind of make a trade-off between charm and ease of play. If you have nostalgia for this kind of thing, this might not even faze you. I'm not sure how this game would even translate into a remake, though it would help to modernize it a bit at least graphics wise, although the graphics are charming in an 8-bit interface and look good on the NES (and according to Hardcore Gaming 101 it did get a remake for Japanese mobile phones).

Finally, believe it or not I actually played this game on my dreamcast, using an emulator, so the fact that I had to wait for my boot disc to load, after about 15 tries each time, didn't help with making me want to play it. I'll definitely give it another go... with a different setup.

text based adventure game about funny vegetable people, sure alright. Has a lot of charm to it that makes it a bit memorable though if you aren't into the genre this isn't gonna convince you. The english version of the game definitely got hit by nintendo censors making the game more kid friendly by changing any drug and alcohol references the JP version had. There's a retranslation that puts all that stuff back in so you can honestly pick either and probably have a good time. The fact that they officially localized this back in the day in general is insane as most text heavy games weren't back then. shoutouts to the salad kingdom i guess.