R.C. Pro-Am

R.C. Pro-Am

released on Feb 01, 1988

R.C. Pro-Am

released on Feb 01, 1988

Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.


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The game doesn't offer too much, the controls can be a little hectic but it does feel enjoyable to master them. I wish the tracks had more complex designs though, and I was disappointed that the sprites of the cars in-game looked nothing like they did on the box art. I was really hoping they would look more like Formula 1 cars.

Feels way too similar to older RC car games for a 1988 release.

R.C. Pro-Am is probably more fun if you play it with other people, because by yourself, it's kinda just a big-old "alright".

It took me a bit to get adjusted to not just the controls, but also the perspective that this game is at.
After I did, I realized that many of the courses look too much like each other, and considering its arcade-like design, there is no ending, you just play until you get a game over.

That's fine and all, but besides the upgrade system, which is a cool idea, there's not much more to this game.

Good to pop in every once in a while for mindless fun.

It's not bad, but it takes a while to get use with the controls and prospective. It's a good racing game alright.

Fun racing and power ups, wish there were tours