Resident Evil Zero

Resident Evil Zero

released on Nov 12, 2002

Resident Evil Zero

released on Nov 12, 2002

Resident Evil Zero is a third-person survival horror video game and a prequel to the first Resident Evil. The gameplay remains largely the same as previous entries in the series but also introduces what it calls a partner zapping system, which allows you to switch between the two characters Rebecca and Billy at any time. This feature must be used at times, as the game requires both characters to work together to solve some puzzles. New to the game are a bunch of terrifying enemies, like the mutant centipede, new areas to explore, and the ability to drop items on the ground instead of having to find an item box.


Also in series

Resident Evil Outbreak
Resident Evil Outbreak
Resident Evil: The Missions
Resident Evil: The Missions
Resident Evil: Dead Aim
Resident Evil: Dead Aim
Resident Evil
Resident Evil
Resident Evil Gaiden
Resident Evil Gaiden

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Resident Evil Zero, a prequel to the iconic Resident Evil, takes you back to the chilling events in the Arklay Mountains. Players control Rebecca Chambers, a S.T.A.R.S. medic, and Billy Coen, a convicted criminal, who must work together to survive. The unique Partner Zapping System allows you to switch between characters to solve puzzles and overcome obstacles. While the pre-rendered backgrounds are beautifully detailed and the atmosphere is suspenseful, the tank controls and inventory management can feel clunky. The puzzles can be overly reliant on backtracking, and the story is less engaging than the original. However, Resident Evil Zero offers a solid survival horror experience for fans of the series who appreciate the classic style.

местами дизайн окружения и музыка крутые, а так бля ну че сказать, уебанство для говноедов

Pese a todas las críticas que recibe, es un juego buenísimo, aparte de ser uno de los más difíciles de la saga, muy infravalorado.

The game looks amazing. I'll give it that.

Otherwise
-Absolute slog with the worst inventory system in the series by far. Like reducing the inventory space to 6 is bad enough but no, you have to go and make some items take two slots, and you have to remove inventory boxes.
-Largely useless to the lore despite prequels being all about recontextualising actual lore. Resi 5 and 8 are somehow better at being prequels than this game. No this guy has a one off villain that dies
-For being a game all about working toghether, Billy and Rebecca never feel like they earn them "being a duo". Rebecca somehow has more chemistry with Chris in RE1. Billy never comes back anyway so quite frankly, he probably died in Racoon City during RE2 and 3, if not by the zombies, by the nuke.
-The very existence of RE1make make this game unappealing to play. The entire time you'll be playing, all you'll be thinking is: holy shit I wish I was playing RE1make instead. And you should. Its actually peak RE, unlike this game.

Aucun souvenir en vrai mais j'avais kiffé pouvoir passer d'un perso à l'autre

This game has some neat ideas, but the execution is miserable, specifically the item management.
Writing was never the strength of Resident Evil, but this game is on another level. Everything is just stupid.
Level and game design in general is not great either.