Rise of the Ronin

released on Mar 22, 2024

Rise of the Rōnin is a combat focused open-world action RPG that takes place in Japan at a time of great change. It is the very end of a 300-year long Edo Period, commonly known as “Bakumatsu”. Set in the late 19th century, Japan is facing the darkest of times as it struggles with its oppressive rulers and deadly diseases while western influence permeates as civil war continues to rage between the Tokugawa Shogunate and the Anti-Shogunate factions.


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combat is wildly fun but the open world aspect is so Ubisoft, run of the mill that it gets incredibly dull pretty quick.
didn't get very far in the story, spent most of my time exploring the city and nearby environs, which was fun overall.
makes me interested in what they’ll do next for sure.

Rise of the Ronin es un juego difícil de evaluar porque hace muchas cosas bien y, a la vez, tiene muchas cosas mejorables.

Es demasiado largo y no tiene tanta variedad para justificar lo largo que es. La historia es demasiado enrevesada, da muchas vueltas rarísimas y tiene TANTOS personajes que llega un punto en el que es difícil saber quién era quién.

PERO es increíblemente agradable de jugar. Los combates son súper satisfactorios y vistosos, la progresión es fantástica y simplemente explorar esta era de Japón (¡muy poco explorada, en general!) es muy interesante.

Tiene algún problemilla técnico y quizá le falta un pelín más de pulido en algunas cosillas, pero es un juego completísimo y me lo he pasado bien con él.

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Rise of the Ronin is tough to evaluate because it does plenty of things right and, at the same time, could do so many things better.

It's way too long and it doesn't have enough variety to justify how long it is. The story is too convoluted, it seemingly goes nowhere at times, and it has SO many characters it ends up being hard remembering who is who.

BUT it feels incredibly good to play. Combat is super satisfying and flashy, the progression is great, and simply exploring this era of Japan (pretty uncommon, in general) is very interesting.

It has some technical issues and perhaps it'd need a bit more polish in some areas, but it's the complete package and I've had a good time with it.

Unfortunate that I didn't enjoy this game as much as I wanted. They really hook you in with the unbelievably beautiful setting and (what I initially perceived) difficult combat. In reality it's much more like Insomniac's Spider Man set in Edo- a lot of flair, but a repetitive gameplay loop with a fine story.

I think it has a little Ghost of Tsushima copy feeling, but beside that the gameplay is excellent, the story is meh for me and the islands in the game are a four out five star!

This game is fine. It goes down smooth.
Really Team Ninja's talent for action carries what feels like a breadboard for future open worlds.
It feels too long, which was weird to me after many months playing Y8 (great game) had left me hungry for something different. It's just mostly samey, and in all honesty the story completely lost me around the start of Act 3.
The faction system felt tacked on, as you're trust between factions against your will, often immediately after missions that would pretty clearly burn some bridges.
I completed a mission that turned a major ally of the shogun to my side, leaving him politically isolated and on the brink of ruin. Next mission: bring the shogun gambling. It just makes me feel stupid hanging out with cardboard cutouts of historical figures, treating me like their best friend despite having nearly murdered them during several missions.

The team's inexperience with open worlds shows: content is way too copy pasted (although still better than in recent AC titles), side-content is similarly samey, and upgrades and weapons are doled out inconstently. Expanding my collectible radar required me to complete 98% of all previous maps. Infuriatingly, after seemingly being stuck with no meaningful stat boosts or new weapons for what felt like half the game, it turns out those thing do exist, but are exclusive to the post game. With how dull the level design got, with most missions happening in nondescript forts and villages I truly do not feel the need to replay missions, but at least they're there?

Maybe I'd be more engaged if I knew more political figures from the time, but honestly characters are just very bland. The story revolves around the fall of the shogunate, and the game will occasionally throw absolutely crazy ideas at you, like an attempted assassination of Matthew Perry (the opening), or a fight against a rocket boot wearing British diplomat. These sparks of creativity are few and far between, and most of the time the game defaults to everyone being a generic samurai, at most using a gun. A real missed opportunity to craft its own take on the history.
The original story, featuring your prostethic arm-using twin, never actually picks up and is quickly resolved after the political drama that takes up most of the game has wrapped up, almost as if the developers had forgotten it existed.

If I had to describe the game in a word, it's unfocused. I'm done with it, it's fine, I'll quickly forget I played it probably.

Au début j'ai pas accroché, ensuite j'ai bien aimé, et je me suis lassé du jeu en arrivant à la dernière map. J'ai bien aimé le système de combat (le seul point fort du jeu), mais la faible variété d'ennemis tout au long du jeu n'a pas suffi à me faire tenir jusqu'au bout. Y'a aussi trop de personnages secondaires introduits avec les quêtes je trouve ce qui rend le tout assez complexe pour rien. Et en terme de monde ouvert rien de bien innovant malheureusement.
Mais bon le jeu a réussi à me faire tenir un peu plus d'une vingtaine d'heures donc je suppose qu'il a quand même ses qualités.