Road Rash 3

released on May 15, 1995

"DO THE CRIME. DON'T DO THE TIME."


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The road violence in this looked and felt so good, even my mother played this game with me! Great soundtrack too!

Moldou meu caráter. Talvez por isso eu tenha vontade de bater em gente no trânsito.

Played on September 3rd, 2023 (SEGA Genesis Challenge: 39/160)

The graphics look "crispy" and the British are driving in the wrong lanes. I think that's enough Road Rash for one day.

Even this early EA was selling the same game over and over

After finding success with the first Road Rash, EA decided to milk it and released the same game two more times (sound familiar?) What I said in my reviews of the first two games applies here as well: fun for most of the game, frustrating and cheap at the end.

I finally put my finger on what bothers me about the difficulty with this series: skill gets you through the early levels but the end levels are heavily reliant on luck, throwing so many hazards at you that even driving sensibly will still likely end in a crash. For example, you learn very early on to stay in your lane when riding over the crest of a hill just in case there's a car going the opposite way. By the final level, whenever you do that there's about a 50% chance that there's a parked car or large animal sitting just past the peak of the hill which you have no time to react to.

The difficulty is slightly less than Road Rash 2 - frustrating and cheap but not impossible, which meant I was actually able to finish this one. This was down to two improvements in the game mechanics which also earn this game an extra half star over its predecessors:

- Unlike their BS unfair advantage in previous games, other racers actually slow down when they turn, which gives you a fighting chance against them on the winding tracks. The other racers are still unaffected by many hazards though, and they can't be busted/wrecked.

- The rubberbanding - present in previous games - is even more obvious here. In any other game this would be a weakness, but this works in your favor more often than not because you can afford to crash a fair few times and still be able to catch up with the frontrunners. It also means a lot more fighting since there are almost always 2-3 (or more!) bikers near you.

I enjoyed myself till about the 80% mark, and liked this more than the previous entries. But EA seemed to be emphasizing the combat much more in this one, with its additional weapons and crowded 5-6 bike melees, and I wish they had given us a game where you could actually focus on the combat and not use 1000% of your concentration to just stay on the road and not crash into a cow that spawned in your blind spot for the 15th time.