Robin Hood: Prince of Thieves

Robin Hood: Prince of Thieves

released on Dec 31, 1991

Robin Hood: Prince of Thieves

released on Dec 31, 1991

England is in turmoil! While King Richard the Lion-Hearted is off fighting the Crusades in Jerusalem, the relentlessly greedy Sheriff of Nottingham rises to power by running roughshod over the poor folk of Britain. Now you are Robin Hood: Prince of Thieves, the only man with enough cunning, agility and courage to combat the Sheriff and his evil witch, Mortianna. First, you must battle cutthroat guards and escape the Saracen dungeon where you, your friend, Peter Dubois, and your new companion, the mysterious, but loyal, Azeem, are held prisoners of the Crusades. Back in England, you'll explore the treacherous Sherwood Forest where you'll muster your band: Little John, Friar Tuck and Will Scarlett. But remember, they will only follow you if you prove yourself worthy enough to lead them, rescue the lovely Maid Marian and free England from tyranny.


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Alright, so Robin Hood on the NES was an ambitious idea—RPG mechanics, those side-scrolling brawls, sorta following the movie. Definitely unique, but man, it's clunky. Switching between modes feels slow, the plot's barely there, and good luck finding anything without hitting that "Search" button. It's got charm if you're into that old-school struggle.

This game is fascinating. I have no idea what compelled someone to make a Robin Hood role playing game but I owned this since I was a child and I kinda liked how it switches up playstyles every few minutes. I decided to play it through its entirety and it's rather short: barely 4 hours, which is a plus in my book because it ended just as it was about to overstay it's welcome.

Still, i'm pretty confused by everything about it. The menu has a "Talk" and "Take" options that doesn't serve any purpose because those can be accomplished with the A button. There is also a "look" option that accomplishes the same as "search" but doesn't reveal any hidden items. So only "Search" and "Player" have an actual function. Speaking of search, it's only required in the first room, then it's only used for optional hidden items, but also they are so rare it's not really worth the trouble. In the inventory screen there are slots for head, pants and boots equipments, but you never find any through the entire game. There are also two "drop" buttons that functions exactly the same. The game is incredibly easy, so I'm not sure what's the point of giving armor/weapons to your party members considering they only show up during the team battles, and in those they get a sword that one-shot every enemy regardless if they are unarmed or equipped with a bow. So that's another useless feature. Then there's the "Agility" stat, which i couldn't tell a difference if it was low or high at any point.

Speaking of party members, for most of the game you have 4, but for some reason there were only 3 showing up in my party menu. At some point I declined to duel one of my soon-to-be party member and it just..... kinda glitched and teleported me to the next story sequence, skipping the dialog that adds them to my party. It doesn't matter tho because they show up during team battle anyway, and since currently equipped items doesn't matter.... well it didn't change much except i was lacking 6 inventory slots to stock potions and food.

Not that it matters anyway cause my inventory was full 90% of the game, and everytime i encountered a new healing item i would forcibly use the lower tier one on Robin despite only missing 5hp. I ended the game with 11 extra potions.

I also have no idea what's the point of collecting gold. I only ever found one NPC that sell you something, a chest key, and I never found the corresponding chest i could use it on. So that was a waste.

It's so..... bad? But I love it. It's like the dev wanted to incorporate a lot of roleplaying elements which ended up going unused because the story only last for 4 hours and it's a game on the gameboy with no save or password features. It asks you to just pretend what you're doing is meaningful and then it's over and you had enough fun to not question it much. I love it.

Um jogo muito ambicioso para sua época, é um RPG de ação que apresenta 3 tipos de combate, um top down com exploração, um duelo 1x1 em side scrolling e um combate tático de ação visto de cima com mais distância. Além disso, o jogo tem um sistema de inventario bem interessante e até corrida de cavalos. Claro, tudo muito janky e limitado, mas com certeza um projeto bem interessante e até complexo pra um console como o NES.

Screw this game. I like the movie though.