Rockman 8 FC

Rockman 8 FC

released on Dec 31, 2010

Rockman 8 FC

released on Dec 31, 2010

Rockman 8 FC is a fan-made demake of Mega Man 8 originally released on the Playstation and Sega Saturn in 1996. The project focuses on bringing back the aesthetics of classic 8-Bit games, released on Nintendo Entertainment System. The game has great similarities with the Rockman 7 FC, mainly in gameplay.


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cute and charming and also custom player sprites rule, but this is just a worse mm8

play mega man 8 instead, this is nothing but a bastardization

no es un mal juego pero si arruina algunas cosas del original como la tienda, podra parecer chido el poder comprar cualquier cosa ya que el dinero no es limitado pero aparte de que no estan las mejoras chidas tambien terminan siendo de un solo uso, osea te mueres y se gasto la mejora, desmotiva mucho que no sean permanentes, ademas que duo solo salga al inicio y al final le quita sentimiento y presencia haciendolo mas olvidable, se que es por limitaciones al ser un demake en 8 bits pero pues eso, pierde mucho la magia del original y no intenta mantenerla como el demake de megaman 7, tambien el echo de que los tornillos grandes ya no esten y solo sean genericos arruina la exploracion de zonas reconditas y las hace mas olvidables o como que te vale si pasaste por ahi o si viste los escondites de un nivel, pero sigue siendo un juego divertido y funcional de megaman

NO. Just NO.
This here, ladies and gentlemen, is the stuff of masochists. If you’re not too keen on SUFFERING, stay as much away as you possibly can from this game.

I’ve lost count of how many times I thought to myself (and screamed out loud, I won’t deny it), during the godawful Wily stages, that I should just give up trying to beat this game. But, after so many tries, and so much time spent on grinding up stupid bolts (which are quite uncommon for enemies to drop, for some goddamn reason) to stock myself up with lives, power-ups and energy tanks, it was a matter of honour.
So, the question remains: at the end, was it worth it?
And I answer thee: HELL FUCKING NO.

I don’t remember getting this infuriated by a Mega Man game since I played Mega Man X6 years ago. Not even fucking Mega Man & Bass has this level of bullshit within it.
And it gets even more disappointing when you think of how excellent Rockman 7 FC, made by the SAME TEAM, was. That game picked up everything that made Mega Man 7 great on the SNES and perfectly translated it to the NES-style formula of the original six Mega Man games. It was super fun to play, and felt distinct enough from its source material to be enjoyed by its own.

The thing is, Mega Man 7 already is an excellent game. When you base your fan game upon such a good title, even if it’s a demake, it won’t be too hard to make it as special as it originally was.
Mega Man 8, on the other hand, is far from great. It’s not a BAD game, but, let’s face it, it’s extremely flawed.
The problem with Rockman 8 FC is that, instead of trying to circumvent the original game’s issues, it only makes them MUCH more apparent to the player; it EMBRACES the flaws of the original, making them so, so much worse than what they originally were.

Mega Man 8 is the most different of all classic Mega Man games. It’s super gimmicky, slow-paced, has longer than usual stages and many other quirks that, simply put, only and just barely works in that game.
So, when you don’t really try as hard as you can to adapt these flaws to a regular style Mega Man game, especially one that relies on the classic 8-bit looks and controls, IT SIMPLY WON’T WORK.
And that’s EXACTLY what happens here.

Weird stages like Blizzard Man and Astro Man were cut in half, whilst others, like Tengu Man and Clown Man(which DEFINITELY should have been simplified here), were left basically untouched; good/fine stages like Grenade Man and Sword Man were made clunkier, with the last portion of Sword Man’s stage having me dying for an OBSCENE amount of times; bad stages, like Aqua Man and Search Man, were only made WORSE.
The boss fights are mostly harmless, but where they fucked up, they fucked up bad.
I think the only bosses I didn’t inherently hate here were Astro Man, Blizzard Man, Aqua Man, Sword Man and Grenade Man.
Search Man was only made WORSE, but he’s quickly defeated by his weakness; Clown Man and Tengu Man, however, are downright bad.

The most common flaw with the level progression is that there’s usually TOO MUCH SHIT thrown at you. And that’s because of how Mega Man 8 works.
However, that game’s flow and visual style is much different from a retro-inspired game. When you try to cram that much bullshit into a traditional, faster-paced Mega Man game, it.simply.won’t.work.
Simply going through stages feel like a chore, and an extremely unintuitive one at that. The game’s flow is constantly broken by the amount of enemies you have to face on a regular basis, whilst most of these were only there on Mega Man 8 for the looks, and felt pretty much harmless most of the time.

And it doesn’t end here. The crème de la crème of this game’s stupidity lies within the Wily Castle stages (considering you learn how to get past that terrible snowboarding section at the beginning of the first level), where you’ll ABSOLUTELY have to die time and time again, since there’s only one way to go through them without losing your mind: by memorising every inch of it, for it’s so badly designed, with fucking stupid enemy placements and pixel-perfect, super uncomfortable jumps, that you’ll definitely want to go through them as unharmed as you can, in order to get to the Robot Masters and final Boss at the end with as many lives and E-tanks as possible. Yeah, unlike Mega Man 8, we have E-Tanks here… but you can only carry 5 of them, and I assure you: you’ll CRY for more during these later parts of the game.
So, yeah, you read it right: if you don’t want to lose your mind when trying to beat this game, you’ll DEFINITELY have to lose it. Time, time and time again.

Fighting the Robot Masters again at the end of the game is super stressful, since your mind will be more focused in managing your remaining lives and E-tanks than fighting against them. In any case, you’ll already be so stressed out by going through the other Wily stages that it will be naturally difficult for you to maintain your focus.
The final boss was fine I guess, but it simply doesn’t shine when you have to go through that amount of crap before getting to it.

I’m giving this game 1 and a half star only because of how it plays, looks and sounds, and with two big caveats: it doesn’t look as good as it could, with many weird “textures” here and there and lots of uninteresting, plain, black backgrounds; it also doesn’t sound as good as it could, since Mega Man 8’s soundtrack has a more of a chill vibe to it, that perfectly matches that game in particular. When you play an 8-bit Mega Man game, you usually expect it to be followed by a more energetic soundtrack, that pumps you up during the action… in that regard, even when converted to a chiptune rendition, these songs don’t do that much in favour of this game.
The only aspect left unharmed were the gameplay mechanics. It feels fine and as it should, perfectly acceptable for a Mega Man game.

For all the other aspects, it doesn’t get a single star.
The final state of this game is unacceptable, even more considering it came out after Rockman 7 FC and the perfection that Mega Man 9 was.
You CAN’T make a flawed game better if you don’t try to correct its flaws. If the design philosophy of the development team was keeping most of the aspects of Mega Man 8 intact, you’ll have this very thing we have here: a bad game.

It’s not because it’s hard. Every Mega Man game kind of is.
It’s because it’s bad, just bad; and, no matter how many times you play it and master it to a point of going through the entire thing untouched, it won’t make it any better.

You may also think I’m being overly harsh over a free, fan-made project… but this was made by people that get what makes a Mega Man game good, and releasing it in this state is inexcusable.

Truly the stuff of masochists. Even getting a controller to work with it is clunky, since you have to launch the game’s executable before plugging in/connecting your controller, and let’s not even talk about JoyToKey, which you’re forced to use if you don’t want to play it with a keyboard.

If you like getting annoyed by videogames, maybe this is the perfect game for you.