RollerCoaster Tycoon 2

RollerCoaster Tycoon 2

released on Oct 15, 2002

RollerCoaster Tycoon 2

released on Oct 15, 2002

Stretch your imagination further to build bigger parks and higher coasters! Break ground and start from scratch, open the gates to a remarkable Six Flags park, or just create the most gut-wrenching roller coaster imaginable - now you can play your way! Choose and complete different scenarios accordingly to the experience and content you like. Satisfy the visitors by building various attractions and facilities.Wild new rides, exciting new themes, and improved easy-to-use building tools make creating the ultimate amusement park more fun than ever!


Also in series

RollerCoaster Tycoon 3
RollerCoaster Tycoon 3
RollerCoaster Tycoon 2: Time Twister
RollerCoaster Tycoon 2: Time Twister
RollerCoaster Tycoon 2: Wacky Worlds
RollerCoaster Tycoon 2: Wacky Worlds
RollerCoaster Tycoon: Loopy Landscapes
RollerCoaster Tycoon: Loopy Landscapes
RollerCoaster Tycoon: Corkscrew Follies
RollerCoaster Tycoon: Corkscrew Follies

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Reviews View More

Can you believe that Chris Sawyer did all the work for this masterpiece?

Yooo who else kept making multiple handymen as a child instead of actually setting their cleaning area? I had like ten dudes mowing grass and ignoring all the litter on the paths at any one time.

Could be an eight depending on how I feel that day, but at the end of the day I am a bit of a retard, one could say, and really like the detailing options added in 3. I feel a bit constrained in this entry, like I can't truly flourish when I can't use three different colors on my paths. The simplicity is a benefit in many ways, but my immense talents of deciding how many pickles should be on the burgers I sell are immensely restrained here.

Some additional content and QOL improvements from the first, but I never liked it as much. It felt like there were too many options for rides/shops/scenery/etc. and nothing to do with them because the scenarios didn't unlock serially like the original. Still, a wonderful game and one with tons of replay value.

One of my first management sims and probably what made me love them in the first place.

I got this from my older sister when I turned 12. Harbored absolutely no interest for this kind of game, and that continued after I tried playing it. Just didn't see the appeal. I'm sure I could have more fun with it now, but... bygones... At least the PC box still looks nice in my shelf.