Samurai-Ghost

Samurai-Ghost

released on Dec 31, 1992

Samurai-Ghost

released on Dec 31, 1992

This action platformer features a samurai ghost from the depths of the underworld. In a past war, Kagekiyo managed to defeat the shogun Yoritomo and his clan. However, their evil spirits were not completely destroyed, and now, in the world known as Dark Side, they seek the time of their rebirth. In order to shatter those ambitions, Kagekiyo must make his way across seven zones and head for "The Heart of the Darkside" where Yoritomo lies in wait. Use spirit weapons to power up your sword, or other items, such as candles to recover health, and defeat the endless hordes of enemies. Each zone is not only protected by a boss but also includes demons as well as real samurai from 12th-century Japan. Get ready for some intense one-on-one combat action.


Released on

Genres


More Info on IGDB


Reviews View More

One of a few games I've emulated this year where I know I'd be much hotter on this on real hardware where its design limitations relative to the tech I'm using to play it feel less prominent.

You walk right, you slash, you don't get hit. You're big, and you move like an Earnest Evans-y puppet. It's a very limited game in design and scope, but this framing makes it feel kinda like a martial arts skirmish against a theatre backdrop. The moments of slowing down, memorizing enemy behavior, and landing those careful hits are comparable to something like Castlevania 1 or Splatterhouse.

If I had played this on the good ol' CRT I could see myself raising this a point or two. I'm curious how this game's odd color choices would look through filtering.