Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent (サムライスピリッツ天草降臨 Samurai Supirittsu Amakusa Kōrin, TenSamu in short) in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.
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O melhor até agora, apesar de não entender muito todas as mecânicas, me diverti muito mais nesse que nos anteriores, o combate está mais refinado e as animações estão lindas, me surpreendi com a qualidade gráfica.
O modo arcade está mais completo, e com ótimos novos personagens, os finais ficaram mais interessantes também.
O modo arcade está mais completo, e com ótimos novos personagens, os finais ficaram mais interessantes também.
Like Samsho 3, but with the more refined sensibilites of Samsho 2. Pretty damn great considering that feat. Feels great and has some interesting combo theories despite its ostensbily slower paced movement. Style and presentation is again great, but thats a given for the series. It's nigh unparalleled in that regard.
Amazing game! Good gameplay, graphics, and a well-made eerie ambiance in the scenarios and music. The characters are very charismatic and the sprite work is jaw-dropping. One big issue is the small freeze at the beginning of the fight. The final bosses are cheap as hell, classic SNK.
Iza! Jinjou ni... Ipponme!... shoubu!
Iza! Jinjou ni... Ipponme!... shoubu!
This is good, but I think I still like Samurai Shodown II a little more. The sprite work here is beautiful and the gameplay is still very refined, but some of the original personality is still missing. I think the culprit is mainly the more involved music, but I could do without the over-the-top executions as well.