Seiken: Psycho Calibur

Seiken: Psycho Calibur

released on Jun 19, 1987

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Seiken: Psycho Calibur

released on Jun 19, 1987

Many years ago there was a country called Earth Maral. One day it was invaded by the forces of the Dark World and torn apart. People lived in fear, there only hope a legend… 'A hero holding a sword will appear and restore peace to our land once again.' No one knew when this hero would arrive… Said the devil beast: "What's that? You challenge me? I see. Very well then. I accept your challenge. However, you will never win!"


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Game Review - originally written by (wraith)

Alright. First things first. This is not a Seiken Densetsu (”Secret of Mana”) game. Yes, it says Seiken in the title, but that does not make it Seiken Densetsu. Okay, now that I've gotten that out of the way…

Seiken Psycho Calibur is a Zelda clone for the Famicom Disk System (Hence, you need Famtasia or fwNes to emulate this game). It's your classic over-head view hack and slash adventure. It's pretty decent, but it lacks the character of Zelda. And it tries so hard to be like Zelda, too. The play mechanics are like Zelda, the enemies seem like something out of Zelda, even the screen scrolls EXACTLY like it does in Zelda. But the plot isn't that very interesting … there's no hook. Sure, there's this Demon-thing trying to take over the country. But the situation doesn't seem all that desperate, and the side quests just don't have much to draw you into the game. Where's my MOTIVATION, dammit!?!?

But, my opinion is being swayed by the likes of Final Fantasy IX and Shen Mue, so it may be a bit loaded right now. No. It IS a bit loaded. There's definitely no maybe involved.

(editor's note: the mentions of early NES emulators Famtasia and fwNES, as well as mentioning Final Fantasy IX and "Shen Mue" as current games, dates this review to before 9/11 happened! wow!)