Sifu: Vengeance Edition

Sifu: Vengeance Edition

released on May 03, 2022

Sifu: Vengeance Edition

released on May 03, 2022

A third person action game featuring intense hand-to-hand combat, it puts you in control of a young Kung-Fu student on his path of revenge throughout the city. The Vengeance Edition includes:


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Version

Vengeance Edition


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this game was clearly designed to be replayed at least once to understand the story, with being said i really liked the art direction and level design, especially "The club" and "the museum" levels , the use of high contrasting colors is brilliant

Combat is great, levels are well made, visuals and music goes well with the general atmosphere.

This game was more frustrating than satisfying for me.
The Difficulty is all over the place. I've spent around 1 hour just on the 3rd boss. The 2nd phase is actually my favourite from this game, because you can actually predict its attacks. But the 1st phase is awful.
I feel like I've beaten the final boss more by luck than skill. I can't react fast enough to his attacks, it's difficult for me to tell what he is going to do.
Punches feel kind of weak. Controls are a bit stiff. Parry timing is very strict.
Maybe I'm just bad at the game, but I didn't have that much fun with it and I don't feel the need to keep playing to improve my scores/finish at a younger age.

Sifu is satisfying as it is unforgiving. The difficulty may deter impatient players like myself, but what lies past the difficulty curve it is a very satifsying game that makes me feel like the kung fu master as portrayed in movies I love such as Enter the Dragon.

It took me an entire playthrough on student mode to practice the timing of the gameplay, but once it clicked, I was able to weather the storms of the standard difficulty and survive this journey. I would love a martial arts hack and slash, but the experience I got with the relentlessness of this game was very much enlightening.

Un muy buen juego que si te gustan las artes marciales lo vas a flipar mucho.

Eso sí, aclarar que precisamente lo que menos me ha gustado es su mecánica principal del envejecimiento del personaje. El castigo es demasiado para un juego que es muy difícil y necesita del continuo ensayo y error para dominar sus mecánicas. Eso provoca que esté alargado artificialmente para su corta duración.

De hecho, cuando más lo he disfrutado ha sido jugándolo en “fácil” porque ha permitido que me flipe con el combate y afronte cada situación de manera que quisiera y más divertida a mi gusto.