Sigil II

Sigil II

released on Dec 10, 2023

Sigil II

released on Dec 10, 2023

A mod for Doom

SIGIL II is the unofficial sixth episode for 1993’s DOOM. SIGIL II requires the registered version of DOOM to run.


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About as good as the first one. This one is a bit more challenging (one map in particular features 3 cyberdemons). The overly dark places problem still persists, and I still don't like that aspect. Looking forward to what Romero brings with Hellion next.

Bit of a vibe honestly, the cold dusk night over all the hellish horror. Some really cool, striking environments but I do think feels a bit too Doom 1-ish? Not that that's an explicitly bad thing it's just that's what Sigil 1 was doing and this doesn't feel like it massively evolves on it. Paces itself so that I didn't mind much in the moment though and was just having a good time 😎

The first one was better. Still good though, happy 30th, Doom.

Not quite as cool as Sigil 1, but am looking forward to Romero's Doom 2 WAD

I played a month or two ago before I realized I could put a review here. Without over analyzing it this is my experience. The first one was fun, this one I didn't enjoy myself. It reminded me of when I played the last expansion of Wolfenstein 3D I finished it it just felt like a drag. Also I played all the games mentioned in the review back to back.

Bigger, more ambitious, but ultimately not better than it's predecessor.

In Sigil II's attempt to one-up the previous episode, it introduced more frustration with the excessive enemy counts, cyberdemon spam, and odd monster placement.

I can appreciate the added difficulty, but not when it often feels cheap and overly punishing.

This episode also pushed the roster of demons to it's limit. Never before have I so sorely missed the presence of DOOM II's new monsters.

But it's still DOOM. So it's still fucking awesome.