Bigger, more ambitious, but ultimately not better than it's predecessor.

In Sigil II's attempt to one-up the previous episode, it introduced more frustration with the excessive enemy counts, cyberdemon spam, and odd monster placement.

I can appreciate the added difficulty, but not when it often feels cheap and overly punishing.

This episode also pushed the roster of demons to it's limit. Never before have I so sorely missed the presence of DOOM II's new monsters.

But it's still DOOM. So it's still fucking awesome.

Reviewed on Feb 12, 2024


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