Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.
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I was pleasantly surprised by this early NES puzzle game. The controls are easy to learn, but still force you to push them to their limit in the later stages. The layouts were often intriguing and it was a lot fun learning how to make it through the stages the more I played them.
My biggest complaint is that sometimes the difficulty can be a bit too overbearing. From mobs of enemies that show you no mercy, to points where I just sit there and say "Okay. How was I supposed to figure that out without a guide?" Despite this, I do enjoy the game for what it is.
My biggest complaint is that sometimes the difficulty can be a bit too overbearing. From mobs of enemies that show you no mercy, to points where I just sit there and say "Okay. How was I supposed to figure that out without a guide?" Despite this, I do enjoy the game for what it is.