Space Megaforce

Space Megaforce

released on Oct 01, 1992

Space Megaforce

released on Oct 01, 1992

A port of Super Aleste

Taking the role of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not counting bomb power-ups) Space Megaforce boasts one of the largest arsenals in 2D shooter history. Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with different levels that plays mostly like a "survival" mode with the objective being to outlast the time limit and rack the most points. This international release of Super Aleste features a different story compared to its Japanese counterpart.


Also in series

Senjin Aleste
Senjin Aleste
Rude Breaker
Rude Breaker
Robo Aleste
Robo Aleste
Super Aleste
Super Aleste
GG Aleste
GG Aleste

Released on

Genres


More Info on IGDB


Reviews View More

Fun to go back to from time to time, my favourite shooter on the SNES.

Soundtrack is fire and explosions are satisfying. it's fun to fully upgrade a weapon to find out what it is capable of but when i want to beat it i usually take the missiles.

My favorite shmup on the SNES and definitely one of my favorite Compile games. Sure, it's not a "hardcore" shooter and the length may be an issue for some (a successful 1CC is going to take double the time of your normal arcade shooter standing in at about an hour), but it's a fun ride with no serious drop-offs in quality at any point.

Also, taking out all of those tiny little bubbles in the filler stages between the main levels is the digital equivalent of popping a sheet of bubble wrap to me.

Crazy and unrelenting, but joyful to play???

Repetitive, weakest Aleste game I have played to this day...

I don't know much about shmups, but Space Megaforce might be one of, if not, the best shmup I've seen. Not only does it push SNES to its limits with tons of stuff on screen, but it almost never chugs.

The game gives you 6 weapons with 6 levels of upgrades each and most of the weapons not only feel great but also good for various different situations, so if you're familiar with the game you can play it like Mega Man, switching to the right one when you know what's coming.

It's a fast-paced insane action where half the levels are psychedelic and weird, all the bosses are fantastic, and you feel overpowered without the game being too easy. Hard recommend.

One of the best shmups of the 16bit era. Challenging but fair. Great soundtrack too.