Spectrobes: Origins

Spectrobes: Origins

released on Aug 18, 2009

Spectrobes: Origins

released on Aug 18, 2009

Spectrobes mixes monster battling with a real-time action RPG experience, so you'll not only be managing which critter is out on the field and attacking, but also running your main character around and participating in combat the feels like a mix between classic action battle mechanics and something like Monster Hunter lite. Different weapons allow the human leads to change up styles and elemental attacks, so you can have a leaf-based blade, an electric gauntlet, ranged cannon weapons and heavier bashing melee attacks. As you progress through the game not only will your Spectrobes gain levels, but your humans will as well. It's a constant balance of progressing not only your main character, but also all of your monsters too. Tie in a search and excavate system for finding new fossils with new Spectrobes and you've got a mechanic that is addicting enough to keep the experience moving; even if the levels themselves aren't always the most inspired areas to trek through.


Also in series

Spectrobes: Beyond the Portals
Spectrobes: Beyond the Portals
Spectrobes
Spectrobes

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Somewhat underrated but incredibly generic monster collection game that I wouldn't exactly kill to go back to. Nevertheless has a specific type of 2000s-y anime-y charm that isn't to common anymore

I would likely have rated the game lower if I first played it now, and not as roughly 13 years old. I really enjoyed turning fossils into spectrobes and trying to just gather the different and cool spectrobes. Gameplay-wise I don't remember much, so I doubt it was that good or that bad.



Honkidekuze!

YOU CAN RIDE A SPECTROBE!!!

Une saga trop sous-côté, ce qui a causé don décès prématuré. Une très bonne alternative à Pokémon mais avec des combats au temps réel.

Being on a different console and being developed by a different company than the two prior games, Spectrobes: Origins manages to keep things interesting with completely overhauled systems for combat, excavation, and monster interaction. While the story isn't anything spectacular, it's helped along by the characters and gameplay surrounding it.