Bio
if it's weird or deals with music, give it to me.

an aesthete than enjoys playing through games I missed. I'm always looking for reccomendations, genres do not matter

co-host of Back of The Rack, a monthly gaming bookclub podcast.
Personal Ratings
1★
5★

Badges


Adored

Gained 300+ total review likes

Famous

Gained 100+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

Donor

Liked 50+ reviews / lists

Trend Setter

Gained 50+ followers

Pinged

Mentioned by another user

Popular

Gained 15+ followers

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
DJ Hero 2
DJ Hero 2
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Def Jam: Fight for NY
Def Jam: Fight for NY
No More Heroes
No More Heroes

150

Total Games Played

019

Played in 2024

568

Games Backloggd


Recently Played See More

Dissidia Final Fantasy
Dissidia Final Fantasy

Apr 12

Destroy All Humans!
Destroy All Humans!

Apr 07

No Straight Roads
No Straight Roads

Apr 06

Rise of the Ronin
Rise of the Ronin

Apr 02

Dragon's Dogma II
Dragon's Dogma II

Mar 28

Recently Reviewed See More

As a child this was the coolest thing known to man even as a Non FF player at the time. Though, in reality, it's a JRPG disguised as an arena fighter. A lot of the RPG elements fight against the Fighter part of the game. I'll discuss more on BOTR, but my biggest gripe with this game is that characters feel concrete. They give you slots to add HP attacks and different bravery attacks, but...you don't get that many attacks to really customize your favorite characters. So a lot of the time you spent spamming the same two moves to actually do damage even in the postgame sections.

Take a tried and true formula and force the standardized Ubisoftian Open World and Side quests, and you get a worse experience than playing through the previous Team Ninja games. The combat is lifted straight from Wo Long with the added movesets from Nioh and other Team Ninja games.

I entered a flow state in the beginning, clearing quest, doing all the side content like gambling and bounty hunting, raising my bonds and going on murder dates with the husbandos was cool. This was when the game was at its best, and I wish it dug more into these without them being and feeling like busywork.

Just like unironically a lot of Sony's open world games, by the time you finish the bajillion map markers for bonus rewards, you get another map full of the same shit to do once again. The relationship system gets tiresome when they all have these boring linear corridor missions. It's honestly overwhelming. You start getting introduced to 3-4 new characters at a time, each with their own sets of missions and affection towards other characters. Though tangible rewards are tied to each of these bonds like skill points and move set upgrades.

I was fatigued by the time I reached the second chapter, and just beelined the story after getting annoyed with the photography missions. This game makes me appreciate the linearity of Nioh missions over this lifeless open world.

My heart tells me to give this game a 2/5 instead, but in the honeymoon phase, I really enjoyed this game. If this is your dig, then you have A LOT to do, whereas I could give less of a shit about these characters and overall story due to its genericness (is that a word?)