sondi
BACKER
aquatic mine in human form
an aesthete than enjoys playing through the jank and the weird.
1/2 of Back of The Rack, a monthly gaming bookclub podcast.
Badges
Busy Day
Journaled 5+ games in a single day
Shreked
Found the secret ogre page
Replay '14
Participated in the 2014 Replay Event
Treasured
Gained 750+ total review likes
Adored
Gained 300+ total review likes
Famous
Gained 100+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Well Written
Gained 10+ likes on a single review
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
Donor
Liked 50+ reviews / lists
Trend Setter
Gained 50+ followers
Pinged
Mentioned by another user
Popular
Gained 15+ followers
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
On Schedule
Journaled games once a day for a week straight
Liked
Gained 10+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
188
Total Games Played
056
Played in 2024
609
Games Backloggd
Recently Played See More
Recently Reviewed See More
So when I ran into this same space at the end of the game, everything became so familiar. All game I've kinda just played it as a shooter with the mechanics given to me, not really maximizing what I could do because well... I already maximized all my weapons and upgrades. But when I got to this part, It kinda felt like that ratatouille scene with the critic. I was having a blast trying to recreate that optimized run I did so many times, playing through the demo once more. It was second nature to me.
Second Nature is a good review of Bulletstorm. At first, the slow motion of the kick and leash feel weird, but very quickly they become second nature to your arsenal. Sliding, kicking, pulling, thumping; the core movement and non gunplay mechanics all bleed into one another that just feel good to use. They allow for positioning and forcing enemies to fear for you instead of hugging cover every 5 feet. It's all super addicting. Once again I found myself sitting on my porch, playing this on my Steam Deck damn near until completion.
The biggest surprise for me was the story. Funny enough, I just talked shit about Borderlands 2 like a month ago for the same caliber of writing, but for some reason it just feels....right here. General Sarrano is a supreme asshole. Every time he spoke, it made me mad I couldn't pull the trigger my damn self. For the chaos that occurs just off one shipwreck, you can understand why the tone is irreverent. Though the ending sequel teaser is kinda lame.
The steam version of this game does not have audio in the FMVs, also some FMVs just had a weird outage screen and just skipped (mainly the most important cutscenes lol). I went through a lot of frustration with backtracking and trying to figure out where the hell to go in Tairon. That, and getting hit and losing a third of my health or getting jumped by piranhas, or fucking up platforming because Ryu wants to be too much of a ninja for a simple platforming section. It's arduous just off of style. It's not even all that difficult of a game, per se, it's just frustrating as a package...but damn is it fun to play.