The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker

released on Dec 13, 2002

The Legend of Zelda: The Wind Waker

released on Dec 13, 2002

The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.


Also in series

The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Navi Trackers
The Legend of Zelda: Navi Trackers

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While I'd been pining for a Gamecube as a kid so I could play the hell out of Melee, this game (and it having a console bundle) was finally what persuaded my parents to get me one for my birthday. And yeah, I loved this game. I was on board with the art style right away, and I liked how they kept experimenting with the Zelda formula. Exploring the Great Sea did feel thrilling, even if I did flip the channel to some cartoons while some long boat trips got repetitive. The new gadgets are neat to use, the dungeons were as fun as always, and definitely easier than Majora's Mask (which at the time I appreciated). I also liked how the story slowly revealed its connections to the previous games, and the build to the climax was great.

Ultimately though, this ends up being my least favorite 3D Zelda, and it's a testament to how highly I regard this series that I still rate it very highly. The triforce chart section really grinds things to a halt, and even with fast travel going back and forth across the sea does start to get old. It also felt like it could have used a few more dungeons. I know the HD version fixed some of these issues, and I definitely had a better time with it overall. Still, this is a darn good entry in one of my very favorite series

MUNDO DIVERTIDO, GRÁFICOS EXCELENTES, GAMEPLAY RELAXANTE. -PEDRÃO O TITÃ

Charming, sweet, and fun puzzle action adventure game. Wind waker is a great and I honestly need to play it again. I did only play the og version, and ik the triforcr quest gets a lot of shit. I don't really care so much but also I get where they're coming from. Tedious. The ocean bits are a bit empty buuuut I still enjoyed sailing around and listening to the music. The dungeons are the highlight of this game. They're all so endearing and fun to navigate.

My personal favorite Zelda game, loved the art style and the world. The only thing I don’t like that much is the combat, which is to simple. The final fight is amazing.

At the time, I felt this game was open world again, like Zelda 1 for the NES. Later, I revisited it and realized it was actually super linear in a different way: most islands require you to have this or that item (earned in a dungeon) to be able to actually explore them.
The cartooniness of the game is something I had mixed feelings about, but I'm glad they tried something different there.

Esse zelda é muito gostoso de jogar